multimesh_instance_3d.h 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. /**************************************************************************/
  2. /* multimesh_instance_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/3d/visual_instance_3d.h"
  32. #include "scene/resources/multimesh.h"
  33. #ifndef NAVIGATION_3D_DISABLED
  34. class NavigationMesh;
  35. class NavigationMeshSourceGeometryData3D;
  36. #endif // NAVIGATION_3D_DISABLED
  37. class MultiMeshInstance3D : public GeometryInstance3D {
  38. GDCLASS(MultiMeshInstance3D, GeometryInstance3D);
  39. Ref<MultiMesh> multimesh;
  40. void _refresh_interpolated();
  41. protected:
  42. virtual void _physics_interpolated_changed() override;
  43. static void _bind_methods();
  44. void _notification(int p_what);
  45. public:
  46. void set_multimesh(const Ref<MultiMesh> &p_multimesh);
  47. Ref<MultiMesh> get_multimesh() const;
  48. Array get_meshes() const;
  49. virtual AABB get_aabb() const override;
  50. private:
  51. #ifndef NAVIGATION_3D_DISABLED
  52. static Callable _navmesh_source_geometry_parsing_callback;
  53. static RID _navmesh_source_geometry_parser;
  54. #endif // NAVIGATION_3D_DISABLED
  55. public:
  56. #ifndef NAVIGATION_3D_DISABLED
  57. static void navmesh_parse_init();
  58. static void navmesh_parse_source_geometry(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
  59. #endif // NAVIGATION_3D_DISABLED
  60. MultiMeshInstance3D();
  61. ~MultiMeshInstance3D();
  62. };