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- /**************************************************************************/
- /* spring_bone_collision_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "spring_bone_collision_3d.h"
- #include "scene/3d/spring_bone_simulator_3d.h"
- PackedStringArray SpringBoneCollision3D::get_configuration_warnings() const {
- PackedStringArray warnings = Node3D::get_configuration_warnings();
- SpringBoneSimulator3D *parent = Object::cast_to<SpringBoneSimulator3D>(get_parent());
- if (!parent) {
- warnings.push_back(RTR("Parent node should be a SpringBoneSimulator3D node."));
- }
- return warnings;
- }
- void SpringBoneCollision3D::_validate_property(PropertyInfo &p_property) const {
- if (Engine::get_singleton()->is_editor_hint() && p_property.name == "bone_name") {
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- p_property.hint = PROPERTY_HINT_ENUM_SUGGESTION;
- p_property.hint_string = sk->get_concatenated_bone_names();
- } else {
- p_property.hint = PROPERTY_HINT_NONE;
- p_property.hint_string = "";
- }
- } else if (bone < 0 && (p_property.name == "position_offset" || p_property.name == "rotation_offset")) {
- p_property.usage = PROPERTY_USAGE_NONE;
- }
- }
- void SpringBoneCollision3D::_validate_bone_name() {
- // Prior bone name.
- if (!bone_name.is_empty()) {
- set_bone_name(bone_name);
- } else if (bone != -1) {
- set_bone(bone);
- }
- }
- Skeleton3D *SpringBoneCollision3D::get_skeleton() const {
- SpringBoneSimulator3D *parent = Object::cast_to<SpringBoneSimulator3D>(get_parent());
- if (!parent) {
- return nullptr;
- }
- return parent->get_skeleton();
- }
- void SpringBoneCollision3D::set_bone_name(const String &p_name) {
- bone_name = p_name;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- set_bone(sk->find_bone(bone_name));
- }
- }
- String SpringBoneCollision3D::get_bone_name() const {
- return bone_name;
- }
- void SpringBoneCollision3D::set_bone(int p_bone) {
- bone = p_bone;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- if (bone <= -1 || bone >= sk->get_bone_count()) {
- WARN_PRINT("Bone index out of range! Cannot connect BoneAttachment to node!");
- bone = -1;
- } else {
- bone_name = sk->get_bone_name(bone);
- }
- }
- notify_property_list_changed();
- }
- int SpringBoneCollision3D::get_bone() const {
- return bone;
- }
- void SpringBoneCollision3D::set_position_offset(const Vector3 &p_offset) {
- if (position_offset == p_offset) {
- return;
- }
- position_offset = p_offset;
- sync_pose();
- #ifdef TOOLS_ENABLED
- update_gizmos();
- #endif // TOOLS_ENABLED
- }
- Vector3 SpringBoneCollision3D::get_position_offset() const {
- return position_offset;
- }
- void SpringBoneCollision3D::set_rotation_offset(const Quaternion &p_offset) {
- if (rotation_offset == p_offset) {
- return;
- }
- rotation_offset = p_offset;
- sync_pose();
- #ifdef TOOLS_ENABLED
- update_gizmos();
- #endif // TOOLS_ENABLED
- }
- Quaternion SpringBoneCollision3D::get_rotation_offset() const {
- return rotation_offset;
- }
- void SpringBoneCollision3D::sync_pose() {
- if (bone >= 0) {
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- Transform3D tr = sk->get_global_transform() * sk->get_bone_global_pose(bone);
- tr.origin += tr.basis.get_rotation_quaternion().xform(position_offset);
- tr.basis *= Basis(rotation_offset);
- set_global_transform(tr);
- }
- }
- }
- Transform3D SpringBoneCollision3D::get_transform_from_skeleton(const Transform3D &p_center) const {
- Transform3D gtr = get_global_transform();
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- Transform3D tr = sk->get_global_transform();
- gtr = tr.affine_inverse() * p_center * gtr;
- }
- return gtr;
- }
- void SpringBoneCollision3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_skeleton"), &SpringBoneCollision3D::get_skeleton);
- ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &SpringBoneCollision3D::set_bone_name);
- ClassDB::bind_method(D_METHOD("get_bone_name"), &SpringBoneCollision3D::get_bone_name);
- ClassDB::bind_method(D_METHOD("set_bone", "bone"), &SpringBoneCollision3D::set_bone);
- ClassDB::bind_method(D_METHOD("get_bone"), &SpringBoneCollision3D::get_bone);
- ClassDB::bind_method(D_METHOD("set_position_offset", "offset"), &SpringBoneCollision3D::set_position_offset);
- ClassDB::bind_method(D_METHOD("get_position_offset"), &SpringBoneCollision3D::get_position_offset);
- ClassDB::bind_method(D_METHOD("set_rotation_offset", "offset"), &SpringBoneCollision3D::set_rotation_offset);
- ClassDB::bind_method(D_METHOD("get_rotation_offset"), &SpringBoneCollision3D::get_rotation_offset);
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_bone", "get_bone");
- ADD_GROUP("Offset", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position_offset"), "set_position_offset", "get_position_offset");
- ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation_offset"), "set_rotation_offset", "get_rotation_offset");
- }
- void SpringBoneCollision3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_PARENTED: {
- _validate_bone_name();
- } break;
- }
- }
- Vector3 SpringBoneCollision3D::collide(const Transform3D &p_center, float p_bone_radius, float p_bone_length, const Vector3 &p_current) const {
- return _collide(p_center, p_bone_radius, p_bone_length, p_current);
- }
- Vector3 SpringBoneCollision3D::_collide(const Transform3D &p_center, float p_bone_radius, float p_bone_length, const Vector3 &p_current) const {
- return Vector3(0, 0, 0);
- }
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