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- /**************************************************************************/
- /* spring_bone_collision_capsule_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "spring_bone_collision_capsule_3d.h"
- #include "scene/3d/spring_bone_collision_sphere_3d.h"
- void SpringBoneCollisionCapsule3D::set_radius(float p_radius) {
- radius = p_radius;
- if (radius > height * 0.5) {
- height = radius * 2.0;
- }
- #ifdef TOOLS_ENABLED
- update_gizmos();
- #endif // TOOLS_ENABLED
- }
- float SpringBoneCollisionCapsule3D::get_radius() const {
- return radius;
- }
- void SpringBoneCollisionCapsule3D::set_height(float p_height) {
- height = p_height;
- if (radius > height * 0.5) {
- radius = height * 0.5;
- }
- #ifdef TOOLS_ENABLED
- update_gizmos();
- #endif // TOOLS_ENABLED
- }
- float SpringBoneCollisionCapsule3D::get_height() const {
- return height;
- }
- void SpringBoneCollisionCapsule3D::set_mid_height(real_t p_mid_height) {
- ERR_FAIL_COND_MSG(p_mid_height < 0.0f, "SpringBoneCollisionCapsule3D mid-height cannot be negative.");
- height = p_mid_height + radius * 2.0f;
- #ifdef TOOLS_ENABLED
- update_gizmos();
- #endif // TOOLS_ENABLED
- }
- real_t SpringBoneCollisionCapsule3D::get_mid_height() const {
- return height - radius * 2.0f;
- }
- void SpringBoneCollisionCapsule3D::set_inside(bool p_enabled) {
- inside = p_enabled;
- #ifdef TOOLS_ENABLED
- update_gizmos();
- #endif // TOOLS_ENABLED
- }
- bool SpringBoneCollisionCapsule3D::is_inside() const {
- return inside;
- }
- Pair<Vector3, Vector3> SpringBoneCollisionCapsule3D::get_head_and_tail(const Transform3D &p_center) const {
- static const Vector3 VECTOR3_UP = Vector3(0, 1, 0);
- static const Vector3 VECTOR3_DOWN = Vector3(0, -1, 0);
- Transform3D tr = get_transform_from_skeleton(p_center);
- return Pair<Vector3, Vector3>(tr.origin + tr.basis.xform(VECTOR3_UP * (height * 0.5 - radius)), tr.origin + tr.basis.xform(VECTOR3_DOWN * (height * 0.5 - radius)));
- }
- void SpringBoneCollisionCapsule3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SpringBoneCollisionCapsule3D::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &SpringBoneCollisionCapsule3D::get_radius);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &SpringBoneCollisionCapsule3D::set_height);
- ClassDB::bind_method(D_METHOD("get_height"), &SpringBoneCollisionCapsule3D::get_height);
- ClassDB::bind_method(D_METHOD("set_mid_height", "mid_height"), &SpringBoneCollisionCapsule3D::set_mid_height);
- ClassDB::bind_method(D_METHOD("get_mid_height"), &SpringBoneCollisionCapsule3D::get_mid_height);
- ClassDB::bind_method(D_METHOD("set_inside", "enabled"), &SpringBoneCollisionCapsule3D::set_inside);
- ClassDB::bind_method(D_METHOD("is_inside"), &SpringBoneCollisionCapsule3D::is_inside);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"), "set_height", "get_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mid_height", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m", PROPERTY_USAGE_NONE), "set_mid_height", "get_mid_height");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "inside"), "set_inside", "is_inside");
- }
- Vector3 SpringBoneCollisionCapsule3D::_collide(const Transform3D &p_center, float p_bone_radius, float p_bone_length, const Vector3 &p_current) const {
- Pair<Vector3, Vector3> head_tail = get_head_and_tail(p_center);
- Vector3 head = head_tail.first;
- Vector3 tail = head_tail.second;
- Vector3 p = tail - head;
- Vector3 q = p_current - head;
- float dot = p.dot(q);
- if (dot <= 0) {
- return SpringBoneCollisionSphere3D::_collide_sphere(head, radius, inside, p_bone_radius, p_bone_length, p_current);
- }
- float pls = p.length_squared();
- if (Math::is_zero_approx(pls)) {
- return p_current;
- }
- if (pls <= dot) {
- return SpringBoneCollisionSphere3D::_collide_sphere(head + p, radius, inside, p_bone_radius, p_bone_length, p_current);
- }
- return SpringBoneCollisionSphere3D::_collide_sphere(head + p * (dot / pls), radius, inside, p_bone_radius, p_bone_length, p_current);
- }
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