123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314 |
- /**************************************************************************/
- /* bone_constraint_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "bone_constraint_3d.h"
- bool BoneConstraint3D::_set(const StringName &p_path, const Variant &p_value) {
- String path = p_path;
- if (path.begins_with("settings/")) {
- int which = path.get_slicec('/', 1).to_int();
- String what = path.get_slicec('/', 2);
- ERR_FAIL_INDEX_V(which, settings.size(), false);
- if (what == "amount") {
- set_amount(which, p_value);
- } else if (what == "apply_bone_name") {
- set_apply_bone_name(which, p_value);
- } else if (what == "reference_bone_name") {
- set_reference_bone_name(which, p_value);
- } else if (what == "apply_bone") {
- set_apply_bone(which, p_value);
- } else if (what == "reference_bone") {
- set_reference_bone(which, p_value);
- } else {
- return false;
- }
- }
- return true;
- }
- bool BoneConstraint3D::_get(const StringName &p_path, Variant &r_ret) const {
- String path = p_path;
- if (path.begins_with("settings/")) {
- int which = path.get_slicec('/', 1).to_int();
- String what = path.get_slicec('/', 2);
- ERR_FAIL_INDEX_V(which, settings.size(), false);
- if (what == "amount") {
- r_ret = get_amount(which);
- } else if (what == "apply_bone_name") {
- r_ret = get_apply_bone_name(which);
- } else if (what == "reference_bone_name") {
- r_ret = get_reference_bone_name(which);
- } else if (what == "apply_bone") {
- r_ret = get_apply_bone(which);
- } else if (what == "reference_bone") {
- r_ret = get_reference_bone(which);
- } else {
- return false;
- }
- }
- return true;
- }
- void BoneConstraint3D::get_property_list(List<PropertyInfo> *p_list) const {
- String enum_hint;
- Skeleton3D *skeleton = get_skeleton();
- if (skeleton) {
- enum_hint = skeleton->get_concatenated_bone_names();
- }
- for (int i = 0; i < settings.size(); i++) {
- String path = "settings/" + itos(i) + "/";
- p_list->push_back(PropertyInfo(Variant::FLOAT, path + "amount", PROPERTY_HINT_RANGE, "0,1,0.001"));
- p_list->push_back(PropertyInfo(Variant::STRING, path + "apply_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint));
- p_list->push_back(PropertyInfo(Variant::INT, path + "apply_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::STRING, path + "reference_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint));
- p_list->push_back(PropertyInfo(Variant::INT, path + "reference_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- }
- }
- void BoneConstraint3D::set_setting_count(int p_count) {
- ERR_FAIL_COND(p_count < 0);
- int delta = p_count - settings.size();
- if (delta < 0) {
- for (int i = delta; i < 0; i++) {
- memdelete(settings[settings.size() + i]);
- }
- }
- settings.resize(p_count);
- delta++;
- if (delta > 1) {
- for (int i = 1; i < delta; i++) {
- _validate_setting(p_count - i);
- }
- }
- notify_property_list_changed();
- }
- int BoneConstraint3D::get_setting_count() const {
- return settings.size();
- }
- void BoneConstraint3D::_validate_setting(int p_index) {
- settings.write[p_index] = memnew(BoneConstraint3DSetting);
- }
- void BoneConstraint3D::clear_settings() {
- set_setting_count(0);
- }
- void BoneConstraint3D::set_amount(int p_index, float p_amount) {
- ERR_FAIL_INDEX(p_index, settings.size());
- settings[p_index]->amount = p_amount;
- }
- float BoneConstraint3D::get_amount(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, settings.size(), 0.0);
- return settings[p_index]->amount;
- }
- void BoneConstraint3D::set_apply_bone_name(int p_index, const String &p_bone_name) {
- ERR_FAIL_INDEX(p_index, settings.size());
- settings[p_index]->apply_bone_name = p_bone_name;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- set_apply_bone(p_index, sk->find_bone(settings[p_index]->apply_bone_name));
- }
- }
- String BoneConstraint3D::get_apply_bone_name(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, settings.size(), String());
- return settings[p_index]->apply_bone_name;
- }
- void BoneConstraint3D::set_apply_bone(int p_index, int p_bone) {
- ERR_FAIL_INDEX(p_index, settings.size());
- settings[p_index]->apply_bone = p_bone;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- if (settings[p_index]->apply_bone <= -1 || settings[p_index]->apply_bone >= sk->get_bone_count()) {
- WARN_PRINT("apply bone index out of range!");
- settings[p_index]->apply_bone = -1;
- } else {
- settings[p_index]->apply_bone_name = sk->get_bone_name(settings[p_index]->apply_bone);
- }
- }
- }
- int BoneConstraint3D::get_apply_bone(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, settings.size(), -1);
- return settings[p_index]->apply_bone;
- }
- void BoneConstraint3D::set_reference_bone_name(int p_index, const String &p_bone_name) {
- ERR_FAIL_INDEX(p_index, settings.size());
- settings[p_index]->reference_bone_name = p_bone_name;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- set_reference_bone(p_index, sk->find_bone(settings[p_index]->reference_bone_name));
- }
- }
- String BoneConstraint3D::get_reference_bone_name(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, settings.size(), String());
- return settings[p_index]->reference_bone_name;
- }
- void BoneConstraint3D::set_reference_bone(int p_index, int p_bone) {
- ERR_FAIL_INDEX(p_index, settings.size());
- settings[p_index]->reference_bone = p_bone;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- if (settings[p_index]->reference_bone <= -1 || settings[p_index]->reference_bone >= sk->get_bone_count()) {
- WARN_PRINT("reference bone index out of range!");
- settings[p_index]->reference_bone = -1;
- } else {
- settings[p_index]->reference_bone_name = sk->get_bone_name(settings[p_index]->reference_bone);
- }
- }
- }
- int BoneConstraint3D::get_reference_bone(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, settings.size(), -1);
- return settings[p_index]->reference_bone;
- }
- void BoneConstraint3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_amount", "index", "amount"), &BoneConstraint3D::set_amount);
- ClassDB::bind_method(D_METHOD("get_amount", "index"), &BoneConstraint3D::get_amount);
- ClassDB::bind_method(D_METHOD("set_apply_bone_name", "index", "bone_name"), &BoneConstraint3D::set_apply_bone_name);
- ClassDB::bind_method(D_METHOD("get_apply_bone_name", "index"), &BoneConstraint3D::get_apply_bone_name);
- ClassDB::bind_method(D_METHOD("set_apply_bone", "index", "bone"), &BoneConstraint3D::set_apply_bone);
- ClassDB::bind_method(D_METHOD("get_apply_bone", "index"), &BoneConstraint3D::get_apply_bone);
- ClassDB::bind_method(D_METHOD("set_reference_bone_name", "index", "bone_name"), &BoneConstraint3D::set_reference_bone_name);
- ClassDB::bind_method(D_METHOD("get_reference_bone_name", "index"), &BoneConstraint3D::get_reference_bone_name);
- ClassDB::bind_method(D_METHOD("set_reference_bone", "index", "bone"), &BoneConstraint3D::set_reference_bone);
- ClassDB::bind_method(D_METHOD("get_reference_bone", "index"), &BoneConstraint3D::get_reference_bone);
- ClassDB::bind_method(D_METHOD("set_setting_count", "count"), &BoneConstraint3D::set_setting_count);
- ClassDB::bind_method(D_METHOD("get_setting_count"), &BoneConstraint3D::get_setting_count);
- ClassDB::bind_method(D_METHOD("clear_setting"), &BoneConstraint3D::clear_settings);
- }
- void BoneConstraint3D::_validate_bone_names() {
- for (int i = 0; i < settings.size(); i++) {
- // Prior bone name.
- if (!settings[i]->apply_bone_name.is_empty()) {
- set_apply_bone_name(i, settings[i]->apply_bone_name);
- } else if (settings[i]->apply_bone != -1) {
- set_apply_bone(i, settings[i]->apply_bone);
- }
- // Prior bone name.
- if (!settings[i]->reference_bone_name.is_empty()) {
- set_reference_bone_name(i, settings[i]->reference_bone_name);
- } else if (settings[i]->reference_bone != -1) {
- set_reference_bone(i, settings[i]->reference_bone);
- }
- }
- }
- void BoneConstraint3D::_process_modification(double p_delta) {
- Skeleton3D *skeleton = get_skeleton();
- if (!skeleton) {
- return;
- }
- for (int i = 0; i < settings.size(); i++) {
- int apply_bone = settings[i]->apply_bone;
- if (apply_bone < 0) {
- continue;
- }
- int reference_bone = settings[i]->reference_bone;
- if (reference_bone < 0) {
- continue;
- }
- float amount = settings[i]->amount;
- if (amount <= 0) {
- continue;
- }
- _process_constraint(i, skeleton, apply_bone, reference_bone, amount);
- }
- }
- void BoneConstraint3D::_process_constraint(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, int p_reference_bone, float p_amount) {
- //
- }
- double BoneConstraint3D::symmetrize_angle(double p_angle) {
- double angle = Math::fposmod(p_angle, Math::TAU);
- return angle > Math::PI ? angle - Math::TAU : angle;
- }
- double BoneConstraint3D::get_roll_angle(const Quaternion &p_rotation, const Vector3 &p_roll_axis) {
- // Ensure roll axis is normalized.
- Vector3 roll_axis = p_roll_axis.normalized();
- // Project the quaternion rotation onto the roll axis.
- // This gives us the component of rotation around that axis.
- double dot = p_rotation.x * roll_axis.x +
- p_rotation.y * roll_axis.y +
- p_rotation.z * roll_axis.z;
- // Create a quaternion representing just the roll component.
- Quaternion roll_component;
- roll_component.x = roll_axis.x * dot;
- roll_component.y = roll_axis.y * dot;
- roll_component.z = roll_axis.z * dot;
- roll_component.w = p_rotation.w;
- // Normalize this component.
- double length = roll_component.length();
- if (length > CMP_EPSILON) {
- roll_component = roll_component / length;
- } else {
- return 0.0;
- }
- // Extract the angle.
- double angle = 2.0 * Math::acos(CLAMP(roll_component.w, -1.0, 1.0));
- // Determine the sign.
- double direction = (roll_component.x * roll_axis.x + roll_component.y * roll_axis.y + roll_component.z * roll_axis.z > 0) ? 1.0 : -1.0;
- return symmetrize_angle(angle * direction);
- }
- BoneConstraint3D::~BoneConstraint3D() {
- clear_settings();
- }
|