| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- /**************************************************************************/
- /* scene_debugger_object.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #ifdef DEBUG_ENABLED
- #include "scene/main/node.h"
- class SceneDebuggerObject {
- private:
- void _parse_script_properties(Script *p_script, ScriptInstance *p_instance);
- public:
- typedef Pair<PropertyInfo, Variant> SceneDebuggerProperty;
- ObjectID id;
- String class_name;
- List<SceneDebuggerProperty> properties;
- SceneDebuggerObject(ObjectID p_id);
- SceneDebuggerObject(Object *p_obj);
- SceneDebuggerObject() {}
- void serialize(Array &r_arr, int p_max_size = 1 << 20);
- void deserialize(const Array &p_arr);
- void deserialize(uint64_t p_id, const String &p_class_name, const Array &p_props);
- };
- class SceneDebuggerTree {
- public:
- struct RemoteNode {
- int child_count = 0;
- String name;
- String type_name;
- ObjectID id;
- String scene_file_path;
- uint8_t view_flags = 0;
- enum ViewFlags {
- VIEW_HAS_VISIBLE_METHOD = 1 << 1,
- VIEW_VISIBLE = 1 << 2,
- VIEW_VISIBLE_IN_TREE = 1 << 3,
- };
- RemoteNode(int p_child, const String &p_name, const String &p_type, ObjectID p_id, const String p_scene_file_path, int p_view_flags) {
- child_count = p_child;
- name = p_name;
- type_name = p_type;
- id = p_id;
- scene_file_path = p_scene_file_path;
- view_flags = p_view_flags;
- }
- RemoteNode() {}
- };
- List<RemoteNode> nodes;
- void serialize(Array &r_arr);
- void deserialize(const Array &p_arr);
- SceneDebuggerTree(Node *p_root);
- SceneDebuggerTree() {}
- };
- #endif // DEBUG_ENABLED
|