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- /**************************************************************************/
- /* svg_texture.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "core/templates/lru.h"
- #include "scene/resources/texture.h"
- class BitMap;
- class SVGTexture : public Texture2D {
- GDCLASS(SVGTexture, Texture2D);
- RES_BASE_EXTENSION("svgtex");
- String source;
- float base_scale = 1.0;
- float saturation = 1.0;
- Dictionary color_map;
- Size2 size_override;
- struct ScalingLevel {
- HashSet<SVGTexture *> textures;
- int32_t refcount = 1;
- };
- static Mutex mutex;
- static HashMap<double, ScalingLevel> scaling_levels;
- mutable RID base_texture;
- mutable HashMap<double, RID> texture_cache;
- mutable Ref<BitMap> alpha_cache;
- mutable HashMap<Color, Color> cmap;
- mutable Size2 base_size;
- mutable Size2 size;
- void _remove_scale(double p_scale);
- RID _ensure_scale(double p_scale) const;
- RID _load_at_scale(double p_scale, bool p_set_size) const;
- void _update_texture();
- void _clear();
- protected:
- static void _bind_methods();
- public:
- static Ref<SVGTexture> create_from_string(const String &p_source, float p_scale = 1.0, float p_saturation = 1.0, const Dictionary &p_color_map = Dictionary());
- void set_source(const String &p_source);
- String get_source() const;
- void set_base_scale(float p_scale);
- float get_base_scale() const;
- void set_color_map(const Dictionary &p_color_map);
- Dictionary get_color_map() const;
- void set_saturation(float p_saturation);
- float get_saturation() const;
- Ref<Image> get_image() const override;
- int get_width() const override;
- int get_height() const override;
- virtual RID get_rid() const override;
- bool has_alpha() const override;
- virtual RID get_scaled_rid() const override;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
- void set_size_override(const Size2i &p_size);
- bool is_pixel_opaque(int p_x, int p_y) const override;
- static void reference_scaling_level(double p_scale);
- static void unreference_scaling_level(double p_scale);
- ~SVGTexture();
- };
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