Thaddeus Crews e0577598fa Merge pull request #108630 from QbieShay/qbe/fix-108233 1 周之前
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2d f11aff3841 Editor: Restructure editor code 3 周之前
3d e1e2277f5a Merge pull request #108530 from mihe/physics-debug-perf 1 周之前
SCsub ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 7 月之前
animated_texture.cpp ad40939b6f Core: Replace C math headers with C++ equivalents 3 月之前
animated_texture.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
animation.compat.inc bea47d877b Fix seeking Animation immediate after playback for Discrete track 1 年之前
animation.cpp e2931a5c19 Make conversions from `NodePath` to `String` explicit. 1 月之前
animation.h e5c8fb8f1d Merge pull request #107005 from TokageItLab/fix-anim-node-param-type 1 月之前
animation_library.cpp 579feb387c Core: Add `[[nodiscard]]` to string-like classes 2 月之前
animation_library.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
atlas_texture.cpp 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
atlas_texture.h 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
audio_stream_polyphonic.compat.inc 52fa4f05f3 Add samples playback support 1 年之前
audio_stream_polyphonic.cpp 73d85f46c9 Remove unused headers in scene. 7 月之前
audio_stream_polyphonic.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
audio_stream_wav.cpp 37bee2fde3 Fix broken WAV info list tag parsing 1 月之前
audio_stream_wav.h 168ac139cf Use TightLocalVector for AudioStreamWAV/MP3 1 月之前
bit_map.cpp 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
bit_map.h 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
bone_map.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 月之前
bone_map.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
camera_attributes.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 月之前
camera_attributes.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
camera_texture.cpp e9e455823e Automatically activate camera monitoring when using `CameraTexture`. 3 月之前
camera_texture.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
canvas_item_material.cpp 97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 4 月之前
canvas_item_material.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
color_palette.cpp e6a49ab6ac Save color palette as resources to reuse later 7 月之前
color_palette.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
compositor.cpp ca12f350db `CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension 7 月之前
compositor.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
compressed_texture.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 月之前
compressed_texture.h 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 月之前
curve.cpp a87be2c74d Show Curve3D point tilt in degrees in inspector 2 月之前
curve.h 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
curve_texture.cpp 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
curve_texture.h 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
environment.cpp a7ab249a2a Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 1 月之前
environment.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
external_texture.cpp 98b8beddc5 ExternalTexture: Avoid error when destroyed without having been used 9 月之前
external_texture.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
font.compat.inc 4afeca3bcf Replace global oversampling with overrideable per-viewport oversampling. 3 月之前
font.cpp 22e99a4901 Restore per font oversampling override. 1 月之前
font.h 22e99a4901 Restore per font oversampling override. 1 月之前
gradient.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 月之前
gradient.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
gradient_texture.cpp c1acc839a8 Directly use segment points in Geometry2D/3D function parameters 3 月之前
gradient_texture.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
image_texture.cpp d49012f01d Merge pull request #105561 from bruvzg/a_pix 1 月之前
image_texture.h 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
immediate_mesh.cpp 47f75547ce Fix immediate mesh modifications that don't call set_mesh 9 月之前
immediate_mesh.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
label_settings.cpp ac931c33c2 Implmement stackable text effects on label type through label settings 3 月之前
label_settings.h ac931c33c2 Implmement stackable text effects on label type through label settings 3 月之前
material.cpp db28859774 Merge pull request #107591 from timothyqiu/group-enable-default 1 月之前
material.h d674c9e289 Add stencil support for spatial materials 1 月之前
mesh.cpp 6e39808ed7 Fixed generate_triangle_mesh when using PRIMITIVE_TRIANGLE_STRIP 1 月之前
mesh.h 5ad414d046 Allow to compile templates without physics servers 4 月之前
mesh_data_tool.compat.inc 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 年之前
mesh_data_tool.cpp 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 年之前
mesh_data_tool.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
mesh_texture.cpp 7e21eb7e00 Extract and reorganize texture resource classes 2 年之前
mesh_texture.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
multimesh.cpp e1af7b65b2 Add explicit error messages to Multimesh error functions to make errors easier to understand. 5 月之前
multimesh.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
navigation_mesh.cpp 4f4031a675 Replace size() == 0 with is_empty(). 3 月之前
navigation_mesh.h fd1168620f Merge pull request #105718 from aaronfranke/nav-const-caps 2 月之前
packed_scene.cpp af94831ab2 Fix typed collections using same reference across scene instances 3 周之前
packed_scene.h 0a07ae7bf1 Editor: Fix documentation for built-in scripts 2 月之前
particle_process_material.cpp a7ab249a2a Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 1 月之前
particle_process_material.h 5a30a7e7cd Add shader baker to project exporter. 2 月之前
physics_material.cpp 5ad414d046 Allow to compile templates without physics servers 4 月之前
physics_material.h 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
placeholder_textures.cpp e896fbb638 Support immediately update ui after resizing placeholder* texture 1 年之前
placeholder_textures.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
portable_compressed_texture.cpp d49012f01d Merge pull request #105561 from bruvzg/a_pix 1 月之前
portable_compressed_texture.h 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
resource_format_text.cpp 784823ada1 Fix `script` property of custom resources inherited from scripts are not saved 1 月之前
resource_format_text.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
shader.compat.inc db251a3f99 Allow setting a cubemap as default parameter to shader 11 月之前
shader.cpp f11aff3841 Editor: Restructure editor code 3 周之前
shader.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
shader_include.cpp ffa6ef220b Use `append_` instead of `parse_` for `String` methods. 4 月之前
shader_include.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
skeleton_profile.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 月之前
skeleton_profile.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
sky.cpp e88e30c273 Remove unused headers in servers. 7 月之前
sky.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
sprite_frames.cpp af56d6e8e8 Use `SceneStringName` in more places 7 月之前
sprite_frames.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
style_box.cpp c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 10 月之前
style_box.h 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
style_box_flat.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 月之前
style_box_flat.h 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
style_box_line.cpp 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
style_box_line.h 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
style_box_texture.cpp 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
style_box_texture.h 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
surface_tool.cpp 4cb8a0c77e Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2 月之前
surface_tool.h 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
svg_texture.cpp 9f5c57c8c5 Improve SVGTexture lazy loading. 2 月之前
svg_texture.h 15cecfdac5 Add `SVGTexture` importer. 3 月之前
syntax_highlighter.cpp 247520b348 Add missing dictionary and array type hints 2 月之前
syntax_highlighter.h 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
text_file.cpp ffa6ef220b Use `append_` instead of `parse_` for `String` methods. 4 月之前
text_file.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
text_line.compat.inc 4afeca3bcf Replace global oversampling with overrideable per-viewport oversampling. 3 月之前
text_line.cpp 5bf4a35bf7 Fix class reference discrepancy when using `--doctool` with TextServerFallback 2 月之前
text_line.h 4afeca3bcf Replace global oversampling with overrideable per-viewport oversampling. 3 月之前
text_paragraph.compat.inc 4afeca3bcf Replace global oversampling with overrideable per-viewport oversampling. 3 月之前
text_paragraph.cpp fcfbc1d541 Fix typo in `TextParagraph.direction` hint string 2 周之前
text_paragraph.h 4afeca3bcf Replace global oversampling with overrideable per-viewport oversampling. 3 月之前
texture.cpp c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 10 月之前
texture.h 34b485d62b Remove empty constructors and destructors from scene/ 2 月之前
texture_rd.cpp a4d1d36c85 Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY 8 月之前
texture_rd.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
theme.cpp e6c9a832c1 Editor: Add ability to rename theme types 1 月之前
theme.h e6c9a832c1 Editor: Add ability to rename theme types 1 月之前
video_stream.cpp 73d85f46c9 Remove unused headers in scene. 7 月之前
video_stream.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
visual_shader.cpp 657dc82fe4 Sort bent normal output at the bottom to prevent visual shader breakage 1 周之前
visual_shader.h 28a11ab551 Restore graph_offset property 1 月之前
visual_shader_nodes.compat.inc 73d85f46c9 Remove unused headers in scene. 7 月之前
visual_shader_nodes.cpp e62be79947 Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix 6 月之前
visual_shader_nodes.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
visual_shader_particle_nodes.cpp 4f4031a675 Replace size() == 0 with is_empty(). 3 月之前
visual_shader_particle_nodes.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
visual_shader_sdf_nodes.cpp f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type 1 年之前
visual_shader_sdf_nodes.h 324512e11c Style: Replace header guards with `#pragma once` 4 月之前
world_2d.cpp e37efa8722 Fix: make nav_map_2d uses rasterizer cell scale options in 2d navigation settings 1 月之前
world_2d.h 2800948d61 Organize ifdefs for disabling navigation, physics, and XR 3 月之前