A starter project for gorilla tag inspired movement in VR

Miziziziz c7185124cc Create LICENSE 1 year ago
addons 8c99829e45 first commit 1 year ago
.gitattributes 8c99829e45 first commit 1 year ago
.gitignore 8c99829e45 first commit 1 year ago
LICENSE c7185124cc Create LICENSE 1 year ago
README.md a3f77c831f Update README.md 1 year ago
icon.svg 8c99829e45 first commit 1 year ago
icon.svg.import 8c99829e45 first commit 1 year ago
maiC5A6.tmp 8c99829e45 first commit 1 year ago
main.gd 8c99829e45 first commit 1 year ago
main.tscn 8c99829e45 first commit 1 year ago
movement_hand_walk.gd 8c99829e45 first commit 1 year ago
movement_hand_walk.tscn 8c99829e45 first commit 1 year ago
openxr_action_map.tres 8c99829e45 first commit 1 year ago
project.godot 8c99829e45 first commit 1 year ago
xr_tools_hand_pusher.gd 8c99829e45 first commit 1 year ago
xr_tools_hand_pusher.tscn 8c99829e45 first commit 1 year ago

README.md

uses the OpenXR tools addon as a base, with some modifications to player_body.gd to adjust height to be short.

new stuff is:

movement_hand_walk - handles moving the player body based on movement done by xr_tools_hand_pusher

xr_tools_hand_pusher - a physical object that pushes into the things and emits how much the player body needs to be offset by