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Эх сурвалжийг харах

Enable asynchronous shader compilation and caching

This mitigates shader compilation stutter, especially after an
initial playthrough thanks to caching.

This requires Godot 3.5 or later to have an effect.
Hugo Locurcio 3 жил өмнө
parent
commit
d486faf047
1 өөрчлөгдсөн 1 нэмэгдсэн , 0 устгасан
  1. 1 0
      project.godot

+ 1 - 0
project.godot

@@ -221,5 +221,6 @@ common/physics_interpolation=true
 vram_compression/import_etc2=false
 quality/shadow_atlas/size=2048
 quality/shading/use_physical_light_attenuation=true
+gles3/shaders/shader_compilation_mode=2
 quality/filters/msaa=2
 environment/default_environment="res://default_env.tres"