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Enable asynchronous shader compilation and caching

This mitigates shader compilation stutter, especially after an
initial playthrough thanks to caching.

This requires Godot 3.5 or later to have an effect.
Hugo Locurcio 3 年之前
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共有 1 个文件被更改,包括 1 次插入0 次删除
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      project.godot

+ 1 - 0
project.godot

@@ -221,5 +221,6 @@ common/physics_interpolation=true
 vram_compression/import_etc2=false
 quality/shadow_atlas/size=2048
 quality/shading/use_physical_light_attenuation=true
+gles3/shaders/shader_compilation_mode=2
 quality/filters/msaa=2
 environment/default_environment="res://default_env.tres"