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Enable asynchronous shader compilation and caching

This mitigates shader compilation stutter, especially after an
initial playthrough thanks to caching.

This requires Godot 3.5 or later to have an effect.
Hugo Locurcio 3 years ago
parent
commit
d486faf047
1 changed files with 1 additions and 0 deletions
  1. 1 0
      project.godot

+ 1 - 0
project.godot

@@ -221,5 +221,6 @@ common/physics_interpolation=true
 vram_compression/import_etc2=false
 vram_compression/import_etc2=false
 quality/shadow_atlas/size=2048
 quality/shadow_atlas/size=2048
 quality/shading/use_physical_light_attenuation=true
 quality/shading/use_physical_light_attenuation=true
+gles3/shaders/shader_compilation_mode=2
 quality/filters/msaa=2
 quality/filters/msaa=2
 environment/default_environment="res://default_env.tres"
 environment/default_environment="res://default_env.tres"