dependabot[bot]
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c42dd309ec
Bump actions/checkout from 5 to 6 (#213)
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3 months ago |
Thaddeus Crews
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bca97378f7
Merge pull request #212 from clayjohn/volumetric-fog-46
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3 months ago |
clayjohn
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5109b6aba6
Adjust volumetric fog settings to be within a reasonable range and avoid taking advantage of the broken transmittance in Godot 4.5 and earlier
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3 months ago |
Aaron Franke
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90f2e38d7b
Use static typing in all scripts (#208)
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4 months ago |
Hugo Locurcio
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5f4c259062
Add MetalFX Spatial and Temporal scaling modes on macOS and iOS (#196)
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4 months ago |
Aaron Franke
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a3e0b06651
Update TPS demo to Godot 4.5 (#207)
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4 months ago |
Hugo Locurcio
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b314223ae8
Fix typed array error, use modern approach to resolution-independent mouselook (#206)
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4 months ago |
dependabot[bot]
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80916778f1
Bump actions/checkout from 4 to 5 (#205)
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4 months ago |
Aaron Franke
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bd9b9ef2fd
Update to Godot 4.4 (#203)
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11 months ago |
Hugo Locurcio
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117eca0020
Remove unused resources found with the Orphan Resource Explorer (#201)
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1 year ago |
Nikita Samusev
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cfb9c1d9a2
Make gamepad mapping match genre standards
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1 year ago |
Hugo Locurcio
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3a92da2ed1
Hide menu BackgroundCache node to fully benefit from async. pipeline compilation (#191)
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1 year ago |
Aaron Franke
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34b6977f35
Update for Godot 4.3 and fix robot walk sound (#188)
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1 year ago |
Pedro J. Estébanez
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690ee91837
Remove superfluous and wrong logic to reuse cached load (#186)
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1 year ago |
Hugo Locurcio
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34c05068ef
Remove dangling `.import` files with no source asset (#185)
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1 year ago |
Hugo Locurcio
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7959fb1a20
Update screenshot for Godot 4.x
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1 year ago |
Hugo Locurcio
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f0587b2163
Use a deadzone of 0.2 for all actions, allow gamepad input from all devices
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1 year ago |
Rémi Verschelde
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adc0ec7561
Merge pull request #181 from Calinou/use-anisotropic-filtering
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1 year ago |
Hugo Locurcio
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1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
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2 years ago |
Rémi Verschelde
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32f43f4b55
Fix file permissions after #184
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2 years ago |
JohnLogostini
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518df675a5
Fixed several visual errors that only appeared under Linux (#184)
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2 years ago |
Hugo Locurcio
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241b450ed6
Improve particles and VFX, add blob shadow below player and enemies (#180)
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2 years ago |
Rémi Verschelde
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9024e4cc77
Merge pull request #179 from Calinou/improve-visuals
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2 years ago |
Hugo Locurcio
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93556f77ad
Fix aiming camera transition (#178)
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2 years ago |
Hugo Locurcio
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374bd8d78c
Improve visuals and settings menus, fix overly strong lights
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2 years ago |
Rémi Verschelde
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99f49b5be9
Merge pull request #177 from Calinou/update-to-4.2
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2 years ago |
Hugo Locurcio
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79df12923e
Update mesh format for Godot 4.2
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2 years ago |
dependabot[bot]
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ceb92d064c
Bump actions/checkout from 3 to 4 (#174)
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2 years ago |
Hugo Locurcio
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635aff4dee
Update README to account for `4.0-dev` -> `master` branch migration
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2 years ago |
Clay John
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bd457e3de0
Improve Main Menu options and fix misc bugs (#166)
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2 years ago |