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build v10 shaders

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Modificáronse 22 ficheiros con 0 adicións e 0 borrados
  1. BIN=BIN
      Shaders/Deferred/Resources/DeferredBasicEffect.dx11.mgfxo.10
  2. BIN=BIN
      Shaders/Deferred/Resources/DeferredBasicEffect.ogl.mgfxo.10
  3. BIN=BIN
      Shaders/Deferred/Resources/DeferredClearGBuffer.dx11.mgfxo.10
  4. BIN=BIN
      Shaders/Deferred/Resources/DeferredClearGBuffer.ogl.mgfxo.10
  5. BIN=BIN
      Shaders/Deferred/Resources/DeferredCombine.dx11.mgfxo.10
  6. BIN=BIN
      Shaders/Deferred/Resources/DeferredCombine.ogl.mgfxo.10
  7. BIN=BIN
      Shaders/Deferred/Resources/DeferredPointLight.dx11.mgfxo.10
  8. BIN=BIN
      Shaders/Deferred/Resources/DeferredPointLight.ogl.mgfxo.10
  9. BIN=BIN
      Shaders/Deferred/Resources/DeferredSpotLight.dx11.mgfxo.10
  10. BIN=BIN
      Shaders/Deferred/Resources/DeferredSpotLight.ogl.mgfxo.10
  11. BIN=BIN
      Shaders/FXAA/Resources/FXAAGreenLumaHigh.dx11.mgfxo.10
  12. BIN=BIN
      Shaders/FXAA/Resources/FXAAGreenLumaHigh.ogl.mgfxo.10
  13. BIN=BIN
      Shaders/FXAA/Resources/FXAAGreenLumaLow.dx11.mgfxo.10
  14. BIN=BIN
      Shaders/FXAA/Resources/FXAAGreenLumaLow.ogl.mgfxo.10
  15. BIN=BIN
      Shaders/FXAA/Resources/FXAAGreenLumaMedium.dx11.mgfxo.10
  16. BIN=BIN
      Shaders/FXAA/Resources/FXAAGreenLumaMedium.ogl.mgfxo.10
  17. BIN=BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.dx11.mgfxo.10
  18. BIN=BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.mgfxo.10
  19. BIN=BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.dx11.mgfxo.10
  20. BIN=BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.mgfxo.10
  21. BIN=BIN
      Shaders/Tilemap/Resources/TilemapEffect.dx11.mgfxo.10
  22. BIN=BIN
      Shaders/Tilemap/Resources/TilemapEffect.ogl.mgfxo.10

BIN=BIN
Shaders/Deferred/Resources/DeferredBasicEffect.dx11.mgfxo.10


BIN=BIN
Shaders/Deferred/Resources/DeferredBasicEffect.ogl.mgfxo.10


BIN=BIN
Shaders/Deferred/Resources/DeferredClearGBuffer.dx11.mgfxo.10


BIN=BIN
Shaders/Deferred/Resources/DeferredClearGBuffer.ogl.mgfxo.10


BIN=BIN
Shaders/Deferred/Resources/DeferredCombine.dx11.mgfxo.10


BIN=BIN
Shaders/Deferred/Resources/DeferredCombine.ogl.mgfxo.10


BIN=BIN
Shaders/Deferred/Resources/DeferredPointLight.dx11.mgfxo.10


BIN=BIN
Shaders/Deferred/Resources/DeferredPointLight.ogl.mgfxo.10


BIN=BIN
Shaders/Deferred/Resources/DeferredSpotLight.dx11.mgfxo.10


BIN=BIN
Shaders/Deferred/Resources/DeferredSpotLight.ogl.mgfxo.10


BIN=BIN
Shaders/FXAA/Resources/FXAAGreenLumaHigh.dx11.mgfxo.10


BIN=BIN
Shaders/FXAA/Resources/FXAAGreenLumaHigh.ogl.mgfxo.10


BIN=BIN
Shaders/FXAA/Resources/FXAAGreenLumaLow.dx11.mgfxo.10


BIN=BIN
Shaders/FXAA/Resources/FXAAGreenLumaLow.ogl.mgfxo.10


BIN=BIN
Shaders/FXAA/Resources/FXAAGreenLumaMedium.dx11.mgfxo.10


BIN=BIN
Shaders/FXAA/Resources/FXAAGreenLumaMedium.ogl.mgfxo.10


BIN=BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.dx11.mgfxo.10


BIN=BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.mgfxo.10


BIN=BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.dx11.mgfxo.10


BIN=BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.mgfxo.10


BIN=BIN
Shaders/Tilemap/Resources/TilemapEffect.dx11.mgfxo.10


BIN=BIN
Shaders/Tilemap/Resources/TilemapEffect.ogl.mgfxo.10