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@@ -7,21 +7,27 @@ MonoGame Content Importers, Shaders, etc
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* 'Animation' - Import animations from a Model.
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* 'GPU AnimatedModel' - Import an animated Model.
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* 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer.
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-* 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports conversion from DTX to Color (ex. import DTX cubemaps for Android that doesn't support DXT compressed cubemaps).
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+* 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports importing of DDS with DTX format.
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* 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData().
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* 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify
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VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
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-* 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
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* 'VoxelModelImporter' - Import .vox files as 3D Models.
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+* 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
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+* 'TilemapImporter' - Import tilemap files. Supports .tmx files.
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## nkast.Aether.Animation
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Play animated 3D models and support for CPU animation.
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CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX).
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+## nkast.Aether.Graphics
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+
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+Draw Atlas sprites from TextureAtlas.
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+Draw Tilemaps.
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## nkast.Aether.Shaders
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* 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader.
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* 'Deferred' - Deferred rendering.
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* 'InfiniteGrid' - Draws an Infinite Grid.
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+* 'Tilemap' - Draws a Tilemap texture.
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