Browse Source

drop legacy shaders

Nick Kastellanos 2 years ago
parent
commit
e69cd26a93
54 changed files with 0 additions and 60 deletions
  1. 0 10
      Shaders/Deferred/Aether.Shaders.Deferred.NET4.csproj
  2. 0 10
      Shaders/Deferred/Aether.Shaders.Deferred.NETSTANDARD.csproj
  3. 0 10
      Shaders/Deferred/Aether.Shaders.Deferred.UAP.csproj
  4. BIN
      Shaders/Deferred/Resources/DeferredBasicEffect.dx11.fxo.8
  5. BIN
      Shaders/Deferred/Resources/DeferredBasicEffect.dx11.fxo.9
  6. BIN
      Shaders/Deferred/Resources/DeferredBasicEffect.ogl.fxo.8
  7. BIN
      Shaders/Deferred/Resources/DeferredBasicEffect.ogl.fxo.9
  8. BIN
      Shaders/Deferred/Resources/DeferredClearGBuffer.dx11.fxo.8
  9. BIN
      Shaders/Deferred/Resources/DeferredClearGBuffer.dx11.fxo.9
  10. BIN
      Shaders/Deferred/Resources/DeferredClearGBuffer.ogl.fxo.8
  11. BIN
      Shaders/Deferred/Resources/DeferredClearGBuffer.ogl.fxo.9
  12. BIN
      Shaders/Deferred/Resources/DeferredCombine.dx11.fxo.8
  13. BIN
      Shaders/Deferred/Resources/DeferredCombine.dx11.fxo.9
  14. BIN
      Shaders/Deferred/Resources/DeferredCombine.ogl.fxo.8
  15. BIN
      Shaders/Deferred/Resources/DeferredCombine.ogl.fxo.9
  16. BIN
      Shaders/Deferred/Resources/DeferredPointLight.dx11.fxo.8
  17. BIN
      Shaders/Deferred/Resources/DeferredPointLight.dx11.fxo.9
  18. BIN
      Shaders/Deferred/Resources/DeferredPointLight.ogl.fxo.8
  19. BIN
      Shaders/Deferred/Resources/DeferredPointLight.ogl.fxo.9
  20. BIN
      Shaders/Deferred/Resources/DeferredSpotLight.dx11.fxo.8
  21. BIN
      Shaders/Deferred/Resources/DeferredSpotLight.dx11.fxo.9
  22. BIN
      Shaders/Deferred/Resources/DeferredSpotLight.ogl.fxo.8
  23. BIN
      Shaders/Deferred/Resources/DeferredSpotLight.ogl.fxo.9
  24. 0 6
      Shaders/FXAA/Aether.Shaders.FXAA.NET4.csproj
  25. 0 6
      Shaders/FXAA/Aether.Shaders.FXAA.NETSTANDARD.csproj
  26. 0 6
      Shaders/FXAA/Aether.Shaders.FXAA.UAP.csproj
  27. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaHigh.dx11.fxo.8
  28. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaHigh.dx11.fxo.9
  29. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaHigh.ogl.fxo.8
  30. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaHigh.ogl.fxo.9
  31. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaLow.dx11.fxo.8
  32. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaLow.dx11.fxo.9
  33. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaLow.ogl.fxo.8
  34. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaLow.ogl.fxo.9
  35. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaMedium.dx11.fxo.8
  36. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaMedium.dx11.fxo.9
  37. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaMedium.ogl.fxo.8
  38. BIN
      Shaders/FXAA/Resources/FXAAGreenLumaMedium.ogl.fxo.9
  39. 0 4
      Shaders/InfiniteGrid/Aether.Shaders.InfiniteGrid.NET4.csproj
  40. 0 4
      Shaders/InfiniteGrid/Aether.Shaders.InfiniteGrid.NETSTANDARD.csproj
  41. BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.dx11.fxo.8
  42. BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.dx11.fxo.9
  43. BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.fxo.8
  44. BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.fxo.9
  45. BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.dx11.fxo.8
  46. BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.dx11.fxo.9
  47. BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.fxo.8
  48. BIN
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.fxo.9
  49. 0 2
      Shaders/Tilemap/Aether.Shaders.Tilemap.NET4.csproj
  50. 0 2
      Shaders/Tilemap/Aether.Shaders.Tilemap.NETSTANDARD.csproj
  51. BIN
      Shaders/Tilemap/Resources/TilemapEffect.dx11.fxo.8
  52. BIN
      Shaders/Tilemap/Resources/TilemapEffect.dx11.fxo.9
  53. BIN
      Shaders/Tilemap/Resources/TilemapEffect.ogl.fxo.8
  54. BIN
      Shaders/Tilemap/Resources/TilemapEffect.ogl.fxo.9

+ 0 - 10
Shaders/Deferred/Aether.Shaders.Deferred.NET4.csproj

@@ -44,16 +44,6 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredCombine.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredPointLight.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\DeferredCombine.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\DeferredPointLight.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.fxo.9" />
     <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\DeferredCombine.dx11.fxo.10" />

+ 0 - 10
Shaders/Deferred/Aether.Shaders.Deferred.NETSTANDARD.csproj

@@ -33,16 +33,6 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredCombine.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredPointLight.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\DeferredCombine.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\DeferredPointLight.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.fxo.9" />
     <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\DeferredCombine.dx11.fxo.10" />

+ 0 - 10
Shaders/Deferred/Aether.Shaders.Deferred.UAP.csproj

@@ -131,16 +131,6 @@
     <Content Include="Properties\Aether.Shaders.Deferred.rd.xml" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredCombine.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredPointLight.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\DeferredCombine.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\DeferredPointLight.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.fxo.9" />
     <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\DeferredCombine.dx11.fxo.10" />

BIN
Shaders/Deferred/Resources/DeferredBasicEffect.dx11.fxo.8


BIN
Shaders/Deferred/Resources/DeferredBasicEffect.dx11.fxo.9


BIN
Shaders/Deferred/Resources/DeferredBasicEffect.ogl.fxo.8


BIN
Shaders/Deferred/Resources/DeferredBasicEffect.ogl.fxo.9


BIN
Shaders/Deferred/Resources/DeferredClearGBuffer.dx11.fxo.8


BIN
Shaders/Deferred/Resources/DeferredClearGBuffer.dx11.fxo.9


BIN
Shaders/Deferred/Resources/DeferredClearGBuffer.ogl.fxo.8


BIN
Shaders/Deferred/Resources/DeferredClearGBuffer.ogl.fxo.9


BIN
Shaders/Deferred/Resources/DeferredCombine.dx11.fxo.8


BIN
Shaders/Deferred/Resources/DeferredCombine.dx11.fxo.9


BIN
Shaders/Deferred/Resources/DeferredCombine.ogl.fxo.8


BIN
Shaders/Deferred/Resources/DeferredCombine.ogl.fxo.9


BIN
Shaders/Deferred/Resources/DeferredPointLight.dx11.fxo.8


BIN
Shaders/Deferred/Resources/DeferredPointLight.dx11.fxo.9


BIN
Shaders/Deferred/Resources/DeferredPointLight.ogl.fxo.8


BIN
Shaders/Deferred/Resources/DeferredPointLight.ogl.fxo.9


BIN
Shaders/Deferred/Resources/DeferredSpotLight.dx11.fxo.8


BIN
Shaders/Deferred/Resources/DeferredSpotLight.dx11.fxo.9


BIN
Shaders/Deferred/Resources/DeferredSpotLight.ogl.fxo.8


BIN
Shaders/Deferred/Resources/DeferredSpotLight.ogl.fxo.9


+ 0 - 6
Shaders/FXAA/Aether.Shaders.FXAA.NET4.csproj

@@ -43,12 +43,6 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.fxo.9" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.fxo.10" />

+ 0 - 6
Shaders/FXAA/Aether.Shaders.FXAA.NETSTANDARD.csproj

@@ -32,12 +32,6 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.fxo.9" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.fxo.10" />

+ 0 - 6
Shaders/FXAA/Aether.Shaders.FXAA.UAP.csproj

@@ -130,12 +130,6 @@
     <Content Include="Properties\Aether.Shaders.FXAA.rd.xml" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.fxo.9" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaHigh.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaLow.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.fxo.10" />

BIN
Shaders/FXAA/Resources/FXAAGreenLumaHigh.dx11.fxo.8


BIN
Shaders/FXAA/Resources/FXAAGreenLumaHigh.dx11.fxo.9


BIN
Shaders/FXAA/Resources/FXAAGreenLumaHigh.ogl.fxo.8


BIN
Shaders/FXAA/Resources/FXAAGreenLumaHigh.ogl.fxo.9


BIN
Shaders/FXAA/Resources/FXAAGreenLumaLow.dx11.fxo.8


BIN
Shaders/FXAA/Resources/FXAAGreenLumaLow.dx11.fxo.9


BIN
Shaders/FXAA/Resources/FXAAGreenLumaLow.ogl.fxo.8


BIN
Shaders/FXAA/Resources/FXAAGreenLumaLow.ogl.fxo.9


BIN
Shaders/FXAA/Resources/FXAAGreenLumaMedium.dx11.fxo.8


BIN
Shaders/FXAA/Resources/FXAAGreenLumaMedium.dx11.fxo.9


BIN
Shaders/FXAA/Resources/FXAAGreenLumaMedium.ogl.fxo.8


BIN
Shaders/FXAA/Resources/FXAAGreenLumaMedium.ogl.fxo.9


+ 0 - 4
Shaders/InfiniteGrid/Aether.Shaders.InfiniteGrid.NET4.csproj

@@ -41,10 +41,6 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\InfiniteGridEffect.Reach.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\InfiniteGridEffect.Reach.dx11.fxo.9" />
     <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\InfiniteGridEffect.Reach.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.ogl.fxo.10" />

+ 0 - 4
Shaders/InfiniteGrid/Aether.Shaders.InfiniteGrid.NETSTANDARD.csproj

@@ -30,10 +30,6 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\InfiniteGridEffect.Reach.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.dx11.fxo.9" />
-    <EmbeddedResource Include="Resources\InfiniteGridEffect.Reach.dx11.fxo.9" />
     <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\InfiniteGridEffect.Reach.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.ogl.fxo.10" />

BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.dx11.fxo.8


BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.dx11.fxo.9


BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.fxo.8


BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.fxo.9


BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.dx11.fxo.8


BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.dx11.fxo.9


BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.fxo.8


BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.fxo.9


+ 0 - 2
Shaders/Tilemap/Aether.Shaders.Tilemap.NET4.csproj

@@ -36,8 +36,6 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\TilemapEffect.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\TilemapEffect.dx11.fxo.9" />
     <EmbeddedResource Include="Resources\TilemapEffect.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\TilemapEffect.ogl.fxo.10" />
   </ItemGroup>

+ 0 - 2
Shaders/Tilemap/Aether.Shaders.Tilemap.NETSTANDARD.csproj

@@ -23,8 +23,6 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
-    <EmbeddedResource Include="Resources\TilemapEffect.dx11.fxo.8" />
-    <EmbeddedResource Include="Resources\TilemapEffect.dx11.fxo.9" />
     <EmbeddedResource Include="Resources\TilemapEffect.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\TilemapEffect.ogl.fxo.10" />
   </ItemGroup>

BIN
Shaders/Tilemap/Resources/TilemapEffect.dx11.fxo.8


BIN
Shaders/Tilemap/Resources/TilemapEffect.dx11.fxo.9


BIN
Shaders/Tilemap/Resources/TilemapEffect.ogl.fxo.8


BIN
Shaders/Tilemap/Resources/TilemapEffect.ogl.fxo.9