#monogame #animation #library #csharp #gamedev #plugin #framework #xna

Nick Kastellanos 00a3b0fd2f fix WindowsDX samples output path 1 год назад
.github 65f3b0a462 Create FUNDING.yml 3 лет назад
Animation 4cd0554d18 v1.2.0.0 2 лет назад
Atlas 4cd0554d18 v1.2.0.0 2 лет назад
Content.Pipeline 4cd0554d18 v1.2.0.0 2 лет назад
Graphics 4cd0554d18 v1.2.0.0 2 лет назад
Native.Animation 3ba9fa94ec rename namespace 3 лет назад
Samples 00a3b0fd2f fix WindowsDX samples output path 1 год назад
Shaders 4cd0554d18 v1.2.0.0 2 лет назад
Tilemap 4cd0554d18 v1.2.0.0 2 лет назад
Aether.Extras.MonoAndroid.sln d178434c25 monoAndroid libraries 2 лет назад
Aether.Extras.NET4.XNA.sln b6b632660c rename project files 3 лет назад
Aether.Extras.NET4.sln 9ec5a39cfa update framework (v3.10) 2 лет назад
Aether.Extras.NETSTANDARD.sln 9ec5a39cfa update framework (v3.10) 2 лет назад
Aether.Extras.UAP.sln 597094b94a update UAP project files 2 лет назад
LICENSE e038b7c1e0 First commit 9 лет назад
README.md 2d7563d24a add links to readme 3 лет назад
Samples.DESKTOPGL.NET6.sln c376e940a7 rename Samples.Tilemaps project 3 лет назад
Samples.WINDOWS.NET6.sln c376e940a7 rename Samples.Tilemaps project 3 лет назад
Samples.WINDOWS.sln 9ec5a39cfa update framework (v3.10) 2 лет назад
Samples.XNA.sln c376e940a7 rename Samples.Tilemaps project 3 лет назад

README.md

Aether.Extras

Content Importers and Shaders for MonoGame and Kni framework.

Content Importers

  • 'Animation' - Import animations from a Model.
  • 'GPU AnimatedModel' - Import an animated Model.
  • 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer.
  • 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports importing of DDS with DTX format.
  • 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData().
  • 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
  • 'VoxelModelImporter' - Import .vox files as 3D Models.
  • 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
  • 'TilemapImporter' - Import tilemap files. Supports .tmx files.

nkast.Aether.Animation

Play animated 3D models and support for CPU animation. CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX).

nkast.Aether.Graphics

Draw Atlas sprites from TextureAtlas. Draw Tilemaps.

nkast.Aether.Shaders

  • 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader.
  • 'Deferred' - Deferred rendering.
  • 'InfiniteGrid' - Draws an Infinite Grid.
  • 'Tilemap' - Draws a Tilemap texture.