Nikos Kastellanos 4ba554828a remove UAP libraries 10 mesi fa
..
Animation ea3ea950ef types 1 anno fa
ContentReaders ea3ea950ef types 1 anno fa
Graphics 3ba9fa94ec rename namespace 3 anni fa
Properties 4ba554828a remove UAP libraries 10 mesi fa
Aether.Animation.DX.csproj c5c18cb3a0 GenerateAssemblyInfo 10 mesi fa
Aether.Animation.NET4.XNA.csproj 07e3e24717 add reference to Graphics 10 mesi fa
Aether.Animation.csproj c5c18cb3a0 GenerateAssemblyInfo 10 mesi fa
README.md 4ef3422ea0 readme files 10 mesi fa

README.md

Aether.Graphics

Graphics library for Kni framework.

Graphics

  • nkast.Aether.Animation.Animations

Play animated 3D models. Support GPU and CPU animation.

Example

-Import 3D model with GPU AnimatedModel or GPU AnimatedModel Processor. Use SkinnedEffect for GPU and BasicEffect for CPU based animation.

-Load as any 3D Model:

_model = Content.Load<Model>("animatedModel");

-Load the Animations from model:

_animations = _model.GetAnimations();
var clip = _animations.Clips["ClipName"];
    _animations.SetClip(clip);

-Update animation on every frame:

    _animations.Update(gameTime.ElapsedGameTime, true, Matrix.Identity);

-Draw GPU animation:

foreach (ModelMesh mesh in _model.Meshes)
{
    foreach (var meshPart in mesh.MeshParts)
    {
        meshPart.effect.SetBoneTransforms(_animations.AnimationTransforms);
        // set effect parameters, lights, etc          
    }
    mesh.Draw();
}

-Draw CPU animation:

foreach (ModelMesh mesh in _model.Meshes)
{
    foreach (var meshPart in mesh.MeshParts)
    {
           meshPart.UpdateVertices(animationPlayer.AnimationTransforms);
           // set effect parameters, lights, etc
    }
    mesh.Draw();
}