#monogame #animation #library #csharp #gamedev #plugin #framework #xna

Nikos Kastellanos 71f9cb27fc Add Color Field to InfiniteGridComponent пре 8 година
Animation 4a5ba827ae Import Bone names (#1) пре 8 година
Atlas 8305bb19b3 Add AtlasImporter пре 8 година
Content.Pipeline 8305bb19b3 Add AtlasImporter пре 8 година
Graphics 2357002f7a Add GraphicsImporters пре 9 година
Native.Animation 24202d8958 Add AnimationImporters & tainicom.Aether.Animation пре 9 година
Samples b35b1805d5 Add Grid to Animation Sample пре 8 година
Shaders c463c703eb Add Color Field to InfiniteGridComponent пре 8 година
bin 71f9cb27fc Add Color Field to InfiniteGridComponent пре 8 година
packages 8305bb19b3 Add AtlasImporter пре 8 година
Aether.Extras.PORTABLE.sln 8305bb19b3 Add AtlasImporter пре 8 година
Aether.Extras.W10.sln 3d7c3c10d7 Add Deferred Shaders пре 9 година
Aether.Extras.W8_1.sln 3d7c3c10d7 Add Deferred Shaders пре 9 година
Aether.Extras.WINDOWS.MG.sln 9fc95f9c2d Add InfiniteGrid Shader пре 8 година
Aether.Extras.WINDOWS.XNA.sln 9fc95f9c2d Add InfiniteGrid Shader пре 8 година
Aether.Extras.WP7_1.sln 24202d8958 Add AnimationImporters & tainicom.Aether.Animation пре 9 година
Aether.Extras.WP8.sln 24202d8958 Add AnimationImporters & tainicom.Aether.Animation пре 9 година
LICENSE e038b7c1e0 First commit пре 9 година
README.md d3dd5b7994 Update Readme & License пре 8 година
Samples.WINDOWS.MG.sln 9fc95f9c2d Add InfiniteGrid Shader пре 8 година
Samples.WINDOWS.XNA.sln 9fc95f9c2d Add InfiniteGrid Shader пре 8 година
Samples.WP8.sln 334ab634a7 Add Samples.Animation пре 9 година

README.md

Aether.Extras

MonoGame Content Importers, Shaders, etc

Content Importers

  • 'Animation' - Import animations from a Model.
  • 'GPU AnimatedModel' - Import an animated Model.
  • 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer.
  • 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports conversion from DTX to Color (ex. import DTX cubemaps for Android that doesn't support DXT compressed cubemaps).
  • 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData().
  • 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
  • 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.

tainicom.Aether.Animation

Play animated 3D models and support for CPU animation. CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX) and unmanaged/C++ code (WP8.0).

tainicom.Aether.Shaders

  • 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader.
  • 'Deferred' - Deferred rendering.
  • 'InfiniteGrid' - Draws an Infinite Grid.