#monogame #animation #library #csharp #gamedev #plugin #framework #xna

Nikos Kastellanos b2ac7b40a6 Add Dependency to external files 6 years ago
Animation 1294cc3432 copy only the elements with UsageIndex=0 to the CpuVertexBuffer 6 years ago
Atlas 870e7e4394 [Atlas] various fixes 6 years ago
Content.Pipeline b2ac7b40a6 Add Dependency to external files 6 years ago
Graphics 2357002f7a Add GraphicsImporters 9 years ago
Native.Animation 24202d8958 Add AnimationImporters & tainicom.Aether.Animation 9 years ago
Samples d5a80a45f5 StaticLightMapChannels Sample 6 years ago
Shaders c44d981698 [Deferred] detech v3.7 and fallback to the latest shader 6 years ago
bin b2ac7b40a6 Add Dependency to external files 6 years ago
packages 8305bb19b3 Add AtlasImporter 8 years ago
Aether.Extras.PORTABLE.sln 8305bb19b3 Add AtlasImporter 8 years ago
Aether.Extras.W10.sln 3d7c3c10d7 Add Deferred Shaders 9 years ago
Aether.Extras.W8_1.sln 3d7c3c10d7 Add Deferred Shaders 9 years ago
Aether.Extras.WINDOWS.MG.sln c4a9c0b06c StaticLightMapChannels importer 6 years ago
Aether.Extras.WINDOWS.XNA.sln c4a9c0b06c StaticLightMapChannels importer 6 years ago
Aether.Extras.WP7_1.sln 24202d8958 Add AnimationImporters & tainicom.Aether.Animation 9 years ago
Aether.Extras.WP8.sln 24202d8958 Add AnimationImporters & tainicom.Aether.Animation 9 years ago
LICENSE e038b7c1e0 First commit 9 years ago
README.md d3dd5b7994 Update Readme & License 8 years ago
Samples.WINDOWS.MG.sln d5a80a45f5 StaticLightMapChannels Sample 6 years ago
Samples.WINDOWS.XNA.sln d5a80a45f5 StaticLightMapChannels Sample 6 years ago
Samples.WP8.sln 334ab634a7 Add Samples.Animation 9 years ago

README.md

Aether.Extras

MonoGame Content Importers, Shaders, etc

Content Importers

  • 'Animation' - Import animations from a Model.
  • 'GPU AnimatedModel' - Import an animated Model.
  • 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer.
  • 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports conversion from DTX to Color (ex. import DTX cubemaps for Android that doesn't support DXT compressed cubemaps).
  • 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData().
  • 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
  • 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.

tainicom.Aether.Animation

Play animated 3D models and support for CPU animation. CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX) and unmanaged/C++ code (WP8.0).

tainicom.Aether.Shaders

  • 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader.
  • 'Deferred' - Deferred rendering.
  • 'InfiniteGrid' - Draws an Infinite Grid.