#monogame #animation #library #csharp #gamedev #plugin #framework #xna

Nikos Kastellanos f52c986305 v1.4.0.0 il y a 1 an
.github 65f3b0a462 Create FUNDING.yml il y a 3 ans
Animation f52c986305 v1.4.0.0 il y a 1 an
Atlas f52c986305 v1.4.0.0 il y a 1 an
Content.Pipeline f52c986305 v1.4.0.0 il y a 1 an
Graphics f52c986305 v1.4.0.0 il y a 1 an
Native.Animation 3ba9fa94ec rename namespace il y a 3 ans
Samples f52c986305 v1.4.0.0 il y a 1 an
Shaders f52c986305 v1.4.0.0 il y a 1 an
Tilemap f52c986305 v1.4.0.0 il y a 1 an
Aether.Extras.NET4.XNA.sln b6b632660c rename project files il y a 3 ans
Aether.Extras.NET4.sln 9ec5a39cfa update framework (v3.10) il y a 2 ans
Aether.Extras.NETSTANDARD.sln 9ec5a39cfa update framework (v3.10) il y a 2 ans
Aether.Extras.UAP.sln 597094b94a update UAP project files il y a 2 ans
LICENSE e038b7c1e0 First commit il y a 9 ans
README.md 2d7563d24a add links to readme il y a 3 ans
Samples.DESKTOPGL.NET8.sln 13270f8f28 upgrade samples to net8 il y a 1 an
Samples.WINDOWS.NET8.sln 13270f8f28 upgrade samples to net8 il y a 1 an
Samples.WINDOWS.sln 9ec5a39cfa update framework (v3.10) il y a 2 ans
Samples.XNA.sln c376e940a7 rename Samples.Tilemaps project il y a 3 ans

README.md

Aether.Extras

Content Importers and Shaders for MonoGame and Kni framework.

Content Importers

  • 'Animation' - Import animations from a Model.
  • 'GPU AnimatedModel' - Import an animated Model.
  • 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer.
  • 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports importing of DDS with DTX format.
  • 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData().
  • 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
  • 'VoxelModelImporter' - Import .vox files as 3D Models.
  • 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
  • 'TilemapImporter' - Import tilemap files. Supports .tmx files.

nkast.Aether.Animation

Play animated 3D models and support for CPU animation. CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX).

nkast.Aether.Graphics

Draw Atlas sprites from TextureAtlas. Draw Tilemaps.

nkast.Aether.Shaders

  • 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader.
  • 'Deferred' - Deferred rendering.
  • 'InfiniteGrid' - Draws an Infinite Grid.
  • 'Tilemap' - Draws a Tilemap texture.