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- using System;
- using System.Runtime.CompilerServices;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- namespace MonoGame.Extended.Graphics
- {
- /// <summary>
- /// Minimizes draw calls to a <see cref="GraphicsDevice" /> by sorting them and attempting to merge them together
- /// before submitting them.
- /// </summary>
- /// <typeparam name="TDrawCallInfo">The type of the information for a draw call.</typeparam>
- /// <seealso cref="IDisposable" />
- public abstract class Batcher<TDrawCallInfo> : IDisposable
- where TDrawCallInfo : struct, IBatchDrawCallInfo<TDrawCallInfo>, IComparable<TDrawCallInfo>
- {
- internal const int DefaultBatchMaximumDrawCallsCount = 2048;
- private BlendState _blendState;
- private SamplerState _samplerState;
- private DepthStencilState _depthStencilState;
- private RasterizerState _rasterizerState;
- private readonly Effect _defaultEffect;
- private Effect _currentEffect;
- private Matrix? _viewMatrix;
- private Matrix? _projectionMatrix;
- /// <summary>
- /// The array of <see cref="TDrawCallInfo" /> structs currently enqueued.
- /// </summary>
- protected TDrawCallInfo[] DrawCalls;
- /// <summary>
- /// The number of <see cref="TDrawCallInfo" /> structs currently enqueued.
- /// </summary>
- protected int EnqueuedDrawCallCount;
- /// <summary>
- /// Gets the <see cref="GraphicsDevice" /> associated with this <see cref="Batcher{TDrawCallInfo}" />.
- /// </summary>
- /// <value>
- /// The <see cref="GraphicsDevice" /> associated with this <see cref="Batcher{TDrawCallInfo}" />.
- /// </value>
- public GraphicsDevice GraphicsDevice { get; }
- /// <summary>
- /// Gets a value indicating whether batching is currently in progress by being within a <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> and
- /// <see cref="End" /> pair block of code.
- /// </summary>
- /// <value>
- /// <c>true</c> if batching has begun; otherwise, <c>false</c>.
- /// </value>
- public bool HasBegun { get; internal set; }
- /// <summary>
- /// Initializes a new instance of the <see cref="Batcher{TDrawCallInfo}" /> class.
- /// </summary>
- /// <param name="graphicsDevice">The graphics device.</param>
- /// <param name="defaultEffect">The default effect.</param>
- /// <param name="maximumDrawCallsCount">
- /// The maximum number of <see cref="TDrawCallInfo" /> structs that can be enqueued before a
- /// <see cref="Batcher{TDrawCallInfo}.Flush" />
- /// is required. The default value is <code>2048</code>.
- /// </param>
- /// <exception cref="ArgumentNullException">
- /// <paramref name="graphicsDevice" /> is
- /// null.
- /// </exception>
- /// <exception cref="ArgumentOutOfRangeException">
- /// <paramref name="maximumDrawCallsCount" /> is less than or equal
- /// <code>0</code>.
- /// </exception>
- protected Batcher(GraphicsDevice graphicsDevice, Effect defaultEffect,
- int maximumDrawCallsCount = DefaultBatchMaximumDrawCallsCount)
- {
- if (graphicsDevice == null)
- throw new ArgumentNullException(nameof(graphicsDevice));
- if (maximumDrawCallsCount <= 0)
- throw new ArgumentOutOfRangeException(nameof(maximumDrawCallsCount));
- GraphicsDevice = graphicsDevice;
- _defaultEffect = defaultEffect;
- DrawCalls = new TDrawCallInfo[maximumDrawCallsCount];
- }
- /// <summary>
- /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
- /// </summary>
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- /// <summary>
- /// Releases unmanaged and - optionally - managed resources.
- /// </summary>
- /// <param name="diposing">
- /// <c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only
- /// unmanaged resources.
- /// </param>
- protected virtual void Dispose(bool diposing)
- {
- if (!diposing)
- return;
- _defaultEffect.Dispose();
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- protected void EnsureHasBegun([CallerMemberName] string callerMemberName = null)
- {
- if (!HasBegun)
- throw new InvalidOperationException(
- $"The {nameof(Begin)} method must be called before the {callerMemberName} method can be called.");
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- protected void EnsureHasNotBegun([CallerMemberName] string callerMemberName = null)
- {
- if (HasBegun)
- throw new InvalidOperationException(
- $"The {nameof(End)} method must be called before the {callerMemberName} method can be called.");
- }
- /// <summary>
- /// Begins the batch operation using an optional <see cref="BlendState" />, <see cref="SamplerState" />,
- /// <see cref="DepthStencilState" />, <see cref="RasterizerState" />, <see cref="Effect" />, world-to-view
- /// <see cref="Matrix" />, or view-to-projection <see cref="Matrix" />.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The default objects for <paramref name="blendState" />, <paramref name="samplerState" />,
- /// <paramref name="depthStencilState" />, and <paramref name="rasterizerState" /> are
- /// <see cref="BlendState.AlphaBlend" />, <see cref="SamplerState.LinearClamp" />,
- /// <see cref="DepthStencilState.None" /> and <see cref="RasterizerState.CullCounterClockwise" /> respectively.
- /// Passing
- /// <code>null</code> for any of the previously mentioned parameters result in using their default object.
- /// </para>
- /// </remarks>
- /// <param name="blendState">The <see cref="BlendState" /> to use for the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" />, <see cref="End" /> pair.</param>
- /// <param name="samplerState">
- /// The texture <see cref="SamplerState" /> to use for the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> and
- /// <see cref="End" /> pair.
- /// </param>
- /// <param name="depthStencilState">
- /// The <see cref="DepthStencilState" /> to use for the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> and
- /// <see cref="End" /> pair.
- /// </param>
- /// <param name="rasterizerState">
- /// The <see cref="RasterizerState" /> to use for the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> and
- /// <see cref="End" /> pair.
- /// </param>
- /// <param name="effect">The <see cref="Effect" /> to use for the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> and <see cref="End" /> pair.</param>
- /// <param name="viewMatrix">
- /// The world-to-view transformation matrix to use for the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> and
- /// <see cref="End" /> pair.
- /// </param>
- /// <param name="projectionMatrix">
- /// The view-to-projection transformation matrix to use for the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> and
- /// <see cref="End" /> pair.
- /// </param>
- /// <exception cref="InvalidOperationException">
- /// <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> cannot be invoked again until <see cref="End" /> has been invoked.
- /// </exception>
- /// <remarks>
- /// <para>
- /// This method must be called before any enqueuing of draw calls. When all the geometry have been enqueued for
- /// drawing, call <see cref="End" />.
- /// </para>
- /// </remarks>
- public virtual void Begin(Matrix? viewMatrix = null, Matrix? projectionMatrix = null, BlendState blendState = null, SamplerState samplerState = null,
- DepthStencilState depthStencilState = null, RasterizerState rasterizerState = null, Effect effect = null)
- {
- var viewMatrix1 = viewMatrix ?? Matrix.Identity;
- var projectionMatrix1 = projectionMatrix ?? Matrix.CreateOrthographicOffCenter(0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 0, -1);
- Begin(ref viewMatrix1, ref projectionMatrix1, blendState, samplerState, depthStencilState, rasterizerState, effect);
- }
- /// <summary>
- /// Begins the batch operation using an optional <see cref="BlendState" />, <see cref="SamplerState" />,
- /// <see cref="DepthStencilState" />, <see cref="RasterizerState" />, <see cref="Effect" />, world-to-view
- /// <see cref="Matrix" />, or view-to-projection <see cref="Matrix" />.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The default objects for <paramref name="blendState" />, <paramref name="samplerState" />,
- /// <paramref name="depthStencilState" />, and <paramref name="rasterizerState" /> are
- /// <see cref="BlendState.AlphaBlend" />, <see cref="SamplerState.LinearClamp" />,
- /// <see cref="DepthStencilState.None" /> and <see cref="RasterizerState.CullCounterClockwise" /> respectively.
- /// Passing
- /// <code>null</code> for any of the previously mentioned parameters result in using their default object.
- /// </para>
- /// </remarks>
- /// <param name="blendState">The <see cref="BlendState" /> to use for the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" />, <see cref="End" /> pair.</param>
- /// <param name="samplerState">
- /// The texture <see cref="SamplerState" /> to use for the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> and
- /// <see cref="End" /> pair.
- /// </param>
- /// <param name="depthStencilState">
- /// The <see cref="DepthStencilState" /> to use for the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> and
- /// <see cref="End" /> pair.
- /// </param>
- /// <param name="rasterizerState">
- /// The <see cref="RasterizerState" /> to use for the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> and
- /// <see cref="End" /> pair.
- /// </param>
- /// <param name="effect">The <see cref="Effect" /> to use for the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> and <see cref="End" /> pair.</param>
- /// <param name="viewMatrix">
- /// The world-to-view transformation matrix to use for the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> and
- /// <see cref="End" /> pair.
- /// </param>
- /// <param name="projectionMatrix">
- /// The view-to-projection transformation matrix to use for the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> and
- /// <see cref="End" /> pair.
- /// </param>
- /// <exception cref="InvalidOperationException">
- /// <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> cannot be invoked again until <see cref="End" /> has been invoked.
- /// </exception>
- /// <remarks>
- /// <para>
- /// This method must be called before any enqueuing of draw calls. When all the geometry have been enqueued for
- /// drawing, call <see cref="End" />.
- /// </para>
- /// </remarks>
- public virtual void Begin(ref Matrix viewMatrix, ref Matrix projectionMatrix, BlendState blendState = null, SamplerState samplerState = null,
- DepthStencilState depthStencilState = null, RasterizerState rasterizerState = null, Effect effect = null)
- {
- EnsureHasNotBegun();
- HasBegun = true;
- // Store the states to be applied on End()
- // This ensures that two or more batchers will not affect each other
- _blendState = blendState ?? BlendState.AlphaBlend;
- _samplerState = samplerState ?? SamplerState.PointClamp;
- _depthStencilState = depthStencilState ?? DepthStencilState.None;
- _rasterizerState = rasterizerState ?? RasterizerState.CullCounterClockwise;
- _currentEffect = effect ?? _defaultEffect;
- _projectionMatrix = projectionMatrix;
- _viewMatrix = viewMatrix;
- }
- /// <summary>
- /// Flushes the batched geometry to the <see cref="GraphicsDevice" /> and restores it's state to how it was before
- /// <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> was called.
- /// </summary>
- /// <exception cref="InvalidOperationException">
- /// <see cref="End" /> cannot be invoked until <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> has been invoked.
- /// </exception>
- /// <remarks>
- /// <para>
- /// This method must be called after all enqueuing of draw calls.
- /// </para>
- /// </remarks>
- public void End()
- {
- EnsureHasBegun();
- Flush();
- HasBegun = false;
- }
- /// <summary>
- /// Sorts then submits the (sorted) enqueued draw calls to the <see cref="GraphicsDevice" /> for
- /// rendering without ending the <see cref="Begin(ref Matrix, ref Matrix, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)" /> and <see cref="End" /> pair.
- /// </summary>
- protected void Flush()
- {
- if (EnqueuedDrawCallCount == 0)
- return;
- SortDrawCallsAndBindBuffers();
- ApplyStates();
- SubmitDrawCalls();
- RestoreStates();
- }
- /// <summary>
- /// Sorts the enqueued draw calls and binds any used <see cref="VertexBuffer" /> or <see cref="IndexBuffer" /> to the <see cref="GraphicsDevice" />.
- /// </summary>
- protected abstract void SortDrawCallsAndBindBuffers();
- private void ApplyStates()
- {
- var oldBlendState = GraphicsDevice.BlendState;
- var oldSamplerState = GraphicsDevice.SamplerStates[0];
- var oldDepthStencilState = GraphicsDevice.DepthStencilState;
- var oldRasterizerState = GraphicsDevice.RasterizerState;
- GraphicsDevice.BlendState = _blendState;
- GraphicsDevice.SamplerStates[0] = _samplerState;
- GraphicsDevice.DepthStencilState = _depthStencilState;
- GraphicsDevice.RasterizerState = _rasterizerState;
- _blendState = oldBlendState;
- _samplerState = oldSamplerState;
- _depthStencilState = oldDepthStencilState;
- _rasterizerState = oldRasterizerState;
- var viewMatrix = _viewMatrix ?? Matrix.Identity;
- var projectionMatrix = _projectionMatrix ??
- Matrix.CreateOrthographicOffCenter(0, GraphicsDevice.Viewport.Width,
- GraphicsDevice.Viewport.Height, 0, 0f, -1f);
- var matrixChainEffect = _currentEffect as IMatrixChainEffect;
- if (matrixChainEffect != null)
- {
- matrixChainEffect.World = Matrix.Identity;
- matrixChainEffect.SetView(ref viewMatrix);
- matrixChainEffect.SetProjection(ref projectionMatrix);
- }
- else
- {
- var effectMatrices = _currentEffect as IEffectMatrices;
- if (effectMatrices == null)
- return;
- effectMatrices.World = Matrix.Identity;
- effectMatrices.View = viewMatrix;
- effectMatrices.Projection = projectionMatrix;
- }
- }
- private void RestoreStates()
- {
- GraphicsDevice.BlendState = _blendState;
- GraphicsDevice.SamplerStates[0] = _samplerState;
- GraphicsDevice.DepthStencilState = _depthStencilState;
- GraphicsDevice.RasterizerState = _rasterizerState;
- }
- /// <summary>
- /// Enqueues draw call information.
- /// </summary>
- /// <param name="drawCall">The draw call information.</param>
- /// <remarks>
- /// <para>
- /// If possible, the <paramref name="drawCall" /> is merged with the last enqueued draw call information instead of
- /// being
- /// enqueued.
- /// </para>
- /// <para>
- /// If the enqueue buffer is full, a <see cref="Flush" /> is invoked and then afterwards
- /// <paramref name="drawCall" /> is enqueued.
- /// </para>
- /// </remarks>
- protected void Enqueue(ref TDrawCallInfo drawCall)
- {
- if (EnqueuedDrawCallCount > 0 && drawCall.TryMerge(ref DrawCalls[EnqueuedDrawCallCount - 1]))
- return;
- if (EnqueuedDrawCallCount >= DrawCalls.Length)
- Flush();
- DrawCalls[EnqueuedDrawCallCount++] = drawCall;
- }
- /* It might be better to have derived classes just implement the for loop instead of having this virtual method call...
- * However, if the derived class is only going to override this method once and the code is short, which should both be
- * true, then maybe we can get away with this virtual method call by having it inlined. So tell the JIT or AOT compiler
- * we would like it be so. This does NOT guarantee the compiler will respect our wishes.
- */
- /// <summary>
- /// Submits a draw operation to the <see cref="GraphicsDevice" /> using the specified <see cref="TDrawCallInfo"/>.
- /// </summary>
- /// <param name="drawCall">The draw call information.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- protected abstract void InvokeDrawCall(ref TDrawCallInfo drawCall);
- private void SubmitDrawCalls()
- {
- if (EnqueuedDrawCallCount == 0)
- return;
- for (var i = 0; i < EnqueuedDrawCallCount; i++)
- {
- DrawCalls[i].SetState(_currentEffect);
- foreach (var pass in _currentEffect.CurrentTechnique.Passes)
- {
- pass.Apply();
- InvokeDrawCall(ref DrawCalls[i]);
- }
- }
- Array.Clear(DrawCalls, 0, EnqueuedDrawCallCount);
- EnqueuedDrawCallCount = 0;
- }
- }
- }
-
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