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- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- namespace MonoGame.Extended.Graphics
- {
- /// <summary>
- /// Defines an <see cref="Effect" /> that uses the standard chain of matrix transformations to represent a 3D object on
- /// a 2D monitor.
- /// </summary>
- public interface IMatrixChainEffect : IEffectMatrices
- {
- /// <summary>
- /// Sets the model-to-world <see cref="Matrix" />.
- /// </summary>
- /// <param name="world">The model-to-world <see cref="Matrix" />.</param>
- void SetWorld(ref Matrix world);
- /// <summary>
- /// Sets the world-to-view <see cref="Matrix" />.
- /// </summary>
- /// <param name="view">The world-to-view <see cref="Matrix" />.</param>
- void SetView(ref Matrix view);
- /// <summary>
- /// Sets the view-to-projection <see cref="Matrix" />.
- /// </summary>
- /// <param name="projection">The view-to-projection <see cref="Matrix" />.</param>
- void SetProjection(ref Matrix projection);
- }
- }
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