ColorJsonConverter.cs 1.1 KB

12345678910111213141516171819202122232425262728293031323334
  1. using System;
  2. using System.Text.Json;
  3. using System.Text.Json.Serialization;
  4. using Microsoft.Xna.Framework;
  5. namespace MonoGame.Extended.Serialization.Json;
  6. /// <summary>
  7. /// Converts a <see cref="Color"/> value to or from JSON.
  8. /// </summary>
  9. public class ColorJsonConverter : JsonConverter<Color>
  10. {
  11. /// <inheritdoc />
  12. public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(Color);
  13. /// <inheritdoc />
  14. public override Color Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
  15. {
  16. var value = reader.GetString();
  17. return value[0] == '#' ? ColorHelper.FromHex(value) : ColorHelper.FromName(value);
  18. }
  19. /// <inheritdoc />
  20. /// <exception cref="ArgumentNullException">
  21. /// Throw if <paramref name="writer"/> is <see langword="null"/>.
  22. /// </exception>
  23. public override void Write(Utf8JsonWriter writer, Color value, JsonSerializerOptions options)
  24. {
  25. ArgumentNullException.ThrowIfNull(writer);
  26. var hexValue = ColorHelper.ToHex(value);
  27. writer.WriteStringValue(hexValue);
  28. }
  29. }