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- using System;
- using System.Text.Json;
- using System.Text.Json.Serialization;
- using Microsoft.Xna.Framework;
- namespace MonoGame.Extended.Serialization.Json;
- /// <summary>
- /// Converts a <see cref="Vector2"/> value to or from JSON.
- /// </summary>
- public class Vector2JsonConverter : JsonConverter<Vector2>
- {
- /// <inheritdoc />
- public override bool CanConvert(Type typeToConvert) => typeToConvert == typeof(Vector2);
- /// <inheritdoc />
- /// <exception cref="JsonException">
- /// Thrown if the JSON property does not contain a properly formatted <see cref="Vector2"/> value
- /// </exception>
- public override Vector2 Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
- {
- var values = reader.ReadAsMultiDimensional<float>(options);
- if (values.Length == 2)
- {
- return new Vector2(values[0], values[1]);
- }
- if (values.Length == 1)
- {
- return new Vector2(values[0]);
- }
- throw new JsonException("Invalid Vector2 property value");
- }
- /// <inheritdoc />
- /// <exception cref="ArgumentNullException">
- /// Throw if <paramref name="writer"/> is <see langword="null"/>.
- /// </exception>
- public override void Write(Utf8JsonWriter writer, Vector2 value, JsonSerializerOptions options)
- {
- ArgumentNullException.ThrowIfNull(writer);
- writer.WriteStringValue($"{value.X} {value.Y}");
- }
- }
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