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- // Copyright (c) Craftwork Games. All rights reserved.
- // Licensed under the MIT license.
- // See LICENSE file in the project root for full license information.
- using System.Collections.Generic;
- using System.Xml.Serialization;
- namespace MonoGame.Extended.Content.Tiled;
- public class TiledMapTileLayerDataContent
- {
- public TiledMapTileLayerDataContent()
- {
- Tiles = new List<TiledMapTileContent>();
- }
- [XmlAttribute(AttributeName = "encoding")]
- public string Encoding { get; set; }
- [XmlAttribute(AttributeName = "compression")]
- public string Compression { get; set; }
- [XmlElement(ElementName = "tile")]
- public List<TiledMapTileContent> Tiles { get; set; }
- [XmlElement(ElementName = "chunk")]
- public List<TiledMapTileLayerDataChunkContent> Chunks { get; set; }
- [XmlText]
- public string Value { get; set; }
- public override string ToString()
- {
- return $"{Encoding} {Compression}";
- }
- }
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