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- #include "Macros.fxh"
- #include "Structures.fxh"
- DECLARE_TEXTURE(Texture, 0);
- BEGIN_CONSTANTS
- float4 DiffuseColor = float4(1, 1, 1, 1);
- MATRIX_CONSTANTS
- float4x4 WorldViewProjection _vs(c0) _cb(c0);
- END_CONSTANTS
- VertexShaderOutputPosition VertexShaderFunctionPosition(VertexShaderInputPosition input)
- {
- VertexShaderOutputPosition output;
- output.Position = mul(input.Position, WorldViewProjection);
- return output;
- }
- float4 PixelShaderFunctionPosition(VertexShaderOutputPosition input) : SV_Target0
- {
- return DiffuseColor;
- }
- VertexShaderOutputPositionTexture VertexShaderFunctionPositionTexture(VertexShaderInputPositionTexture input)
- {
- VertexShaderOutputPositionTexture output;
- output.Position = mul(input.Position, WorldViewProjection);
- output.TextureCoordinate = input.TextureCoordinate;
- return output;
- }
- float4 PixelShaderFunctionPositionTexture(VertexShaderOutputPositionTexture input) : SV_Target0
- {
- return SAMPLE_TEXTURE(Texture, input.TextureCoordinate) * DiffuseColor;
- }
- VertexShaderOutputPositionColor VertexShaderFunctionPositionColor(VertexShaderInputPositionColor input)
- {
- VertexShaderOutputPositionColor output;
- output.Position = mul(input.Position, WorldViewProjection);
- output.Color = input.Color;
- return output;
- }
- float4 PixelShaderFunctionPositionColor(VertexShaderOutputPositionColor input) : SV_Target0
- {
- return input.Color * DiffuseColor;
- }
- VertexShaderOutputPositionColorTexture VertexShaderFunctionPositionColorTexture(VertexShaderInputPositionColorTexture input)
- {
- VertexShaderOutputPositionColorTexture output;
- output.Position = mul(input.Position, WorldViewProjection);
- output.Color = input.Color;
- output.TextureCoordinate = input.TextureCoordinate;
- return output;
- }
- float4 PixelShaderFunctionPositionColorTexture(VertexShaderOutputPositionColorTexture input) : SV_Target0
- {
- float4 textureColor = SAMPLE_TEXTURE(Texture, input.TextureCoordinate);
- return textureColor * input.Color * DiffuseColor;
- }
- TECHNIQUE(Position, VertexShaderFunctionPosition, PixelShaderFunctionPosition);
- TECHNIQUE(PositionTexture, VertexShaderFunctionPositionTexture, PixelShaderFunctionPositionTexture);
- TECHNIQUE(PositionColor, VertexShaderFunctionPositionColor, PixelShaderFunctionPositionColor);
- TECHNIQUE(PositionColorTexture, VertexShaderFunctionPositionColorTexture, PixelShaderFunctionPositionColorTexture);
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