- using System.Runtime.CompilerServices;
- namespace MonoGame.Extended
- {
- public static class FloatHelper
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void Swap(ref float value1, ref float value2)
- {
- var temp = value1;
- value1 = value2;
- value2 = temp;
- }
- }
- }
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