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- // Copyright (c) Craftwork Games. All rights reserved.
- // Licensed under the MIT license.
- // See LICENSE file in the project root for full license information.
- namespace MonoGame.Extended.Particles.Profiles;
- /// <summary>
- /// Defines the radiation pattern for particles when using a <see cref="CircleProfile"/>.
- /// </summary>
- /// <remarks>
- /// This enumeration determines how a particle's initial position within a circle affects its movement direction
- /// (heading). Different radiation patterns can create varied visual effects such as explosions, implosions, or
- /// randomized dispersion.
- /// </remarks>
- public enum CircleRadiation
- {
- /// <summary>
- /// Particles move in random directions unrelated to their position.
- /// </summary>
- /// <remarks>
- /// In this mode, the initial heading of particles is completely random and has no relationship to their position
- /// within the circle. This creates a chaotic dispersion effect with no discernible pattern of movement.
- /// </remarks>
- None,
- /// <summary>
- /// Particles move toward the center of the circle.
- /// </summary>
- /// <remarks>
- /// In this mode, particles are given initial headings that point directly toward the center of the circle from
- /// their starting position. This creates an implosion or suction effect, as if particles are being drawn inward.
- /// </remarks>
- In,
- /// <summary>
- /// Particles move away from the center of the circle.
- /// </summary>
- /// <remarks>
- /// In this mode, particles are given initial headings that point directly away from the center of the circle,
- /// extending their starting position outward. This creates an explosion or burst effect, as if particles are
- /// emanating from a central point.
- /// </remarks>
- Out
- }
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