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- using Microsoft.Xna.Framework.Graphics;
- namespace MonoGame.Extended.Tiled.Renderers
- {
- public class TiledMapStaticLayerModelBuilder : TiledMapLayerModelBuilder<TiledMapStaticLayerModel>
- {
- protected override void ClearBuffers()
- {
- }
- protected override TiledMapStaticLayerModel CreateModel(GraphicsDevice graphicsDevice, Texture2D texture)
- {
- return new TiledMapStaticLayerModel(graphicsDevice, texture, Vertices.ToArray(), Indices.ToArray());
- }
- }
- }
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