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- using System;
- using System.Collections.ObjectModel;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- namespace MonoGame.Extended.Tiled
- {
- public class TiledMapTilesetAnimatedTile : TiledMapTilesetTile
- {
- private TimeSpan _timer = TimeSpan.Zero;
- private int _frameIndex;
- public ReadOnlyCollection<TiledMapTilesetTileAnimationFrame> AnimationFrames { get; }
- public TiledMapTilesetTileAnimationFrame CurrentAnimationFrame { get; private set; }
- public TiledMapTilesetAnimatedTile(int localTileIdentifier,
- TiledMapTilesetTileAnimationFrame[] frames, string type = null, TiledMapObject[] objects = null, Texture2D texture = null)
- : base(localTileIdentifier, type, objects, texture)
- {
- if (frames.Length == 0) throw new InvalidOperationException("There must be at least one tileset animation frame");
- AnimationFrames = new ReadOnlyCollection<TiledMapTilesetTileAnimationFrame>(frames);
- CurrentAnimationFrame = AnimationFrames[0];
- }
- public void CreateTextureRotations(TiledMapTileset tileset, TiledMapTileFlipFlags flipFlags)
- {
- for (int i = 0; i < AnimationFrames.Count; i++)
- {
- AnimationFrames[i].CreateTextureRotations(tileset, flipFlags);
- }
- }
- public void Update(GameTime gameTime)
- {
- _timer += gameTime.ElapsedGameTime;
- if (_timer <= CurrentAnimationFrame.Duration)
- return;
- _timer -= CurrentAnimationFrame.Duration;
- _frameIndex = (_frameIndex + 1) % AnimationFrames.Count;
- CurrentAnimationFrame = AnimationFrames[_frameIndex];
- }
- }
- }
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