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- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Input;
- using System;
- using System.Collections.Generic;
- namespace FF8
- {
- public static partial class Module_main_menu_debug
- {
- private static void DrawLGCheckSlot() => DrawLGSGCheckSlot(strLoadScreen[Litems.Load].Text);
- private static void DrawSGCheckSlot() => DrawLGSGCheckSlot(strLoadScreen[Litems.Save].Text);
- private static void DrawLGSGCheckSlot(FF8String topright)
- {
- DrawLGSGHeader(strLoadScreen[Litems.GameFolderSlot1 + SlotLoc].Text, topright, strLoadScreen[Litems.CheckGameFolder].Text);
- DrawLGSGLoadBar();
- }
- private static void UpdateLGCheckSlot()
- {
- if (PercentLoaded < 1.0f)
- {
- PercentLoaded += Memory.gameTime.ElapsedGameTime.Milliseconds / 1000.0f * 3;
- }
- else
- {
- State = MainMenuStates.LoadGameChooseGame;
- Memory.SuppressDraw = true;
- init_debugger_Audio.PlaySound(35);
- }
- }
- private static void UpdateSGCheckSlot() => throw new NotImplementedException();
- }
- }
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