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- namespace OpenVIII.Battle
- {
- public partial class Camera
- {
- #region Structs
- /// <summary>
- /// Main struct for collection of camera animations. Every BattleCameraSet hold 8 animations
- /// no matter what
- /// </summary>
- private struct BattleCameraCollection
- {
- #region Fields
- public BattleCameraSet[] battleCameraSet;
- public uint cAnimCollectionCount;
- public uint pCameraEOF;
- #endregion Fields
- }
- #endregion Structs
- }
- }
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