BattleCameraCollection.cs 563 B

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  1. namespace OpenVIII.Battle
  2. {
  3. public partial class Camera
  4. {
  5. #region Structs
  6. /// <summary>
  7. /// Main struct for collection of camera animations. Every BattleCameraSet hold 8 animations
  8. /// no matter what
  9. /// </summary>
  10. private struct BattleCameraCollection
  11. {
  12. #region Fields
  13. public BattleCameraSet[] battleCameraSet;
  14. public uint cAnimCollectionCount;
  15. public uint pCameraEOF;
  16. #endregion Fields
  17. }
  18. #endregion Structs
  19. }
  20. }