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Add missing shader targets to dndxc (#2979)

When last updated, I left out the newer targets for vertex shaders.

Nothing about 6.6 is official yet, but it is an accepted option to dxc,
so we might as well add it now while we're at it.
Greg Roth 5 ani în urmă
părinte
comite
ed98c46388
1 a modificat fișierele cu 10 adăugiri și 1 ștergeri
  1. 10 1
      tools/clang/tools/dotnetc/EditorForm.Designer.cs

+ 10 - 1
tools/clang/tools/dotnetc/EditorForm.Designer.cs

@@ -630,39 +630,48 @@ namespace MainNs
             "ps_6_3",
             "ps_6_4",
             "ps_6_5",
+            "ps_6_6",
             "vs_6_0",
             "vs_6_1",
             "vs_6_2",
             "vs_6_3",
+            "vs_6_4",
+            "vs_6_5",
+            "vs_6_6",
             "cs_6_0",
             "cs_6_1",
             "cs_6_2",
             "cs_6_3",
             "cs_6_4",
             "cs_6_5",
+            "cs_6_6",
             "gs_6_0",
             "gs_6_1",
             "gs_6_2",
             "gs_6_3",
             "gs_6_4",
             "gs_6_5",
+            "gs_6_6",
             "hs_6_0",
             "hs_6_1",
             "hs_6_2",
             "hs_6_3",
             "hs_6_4",
             "hs_6_5",
+            "hs_6_6",
             "ds_6_0",
             "ds_6_1",
             "ds_6_2",
             "ds_6_3",
             "ds_6_4",
             "ds_6_5",
+            "ds_6_6",
             "lib_6_1",
             "lib_6_2",
             "lib_6_3",
             "lib_6_4",
-            "lib_6_5"});
+            "lib_6_5",
+            "lib_6_6"});
             this.cbProfile.Location = new System.Drawing.Point(4, 45);
             this.cbProfile.Margin = new System.Windows.Forms.Padding(2);
             this.cbProfile.Name = "cbProfile";