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Add missing shader targets to dndxc (#2979)

When last updated, I left out the newer targets for vertex shaders.

Nothing about 6.6 is official yet, but it is an accepted option to dxc,
so we might as well add it now while we're at it.
Greg Roth 5 năm trước cách đây
mục cha
commit
ed98c46388
1 tập tin đã thay đổi với 10 bổ sung1 xóa
  1. 10 1
      tools/clang/tools/dotnetc/EditorForm.Designer.cs

+ 10 - 1
tools/clang/tools/dotnetc/EditorForm.Designer.cs

@@ -630,39 +630,48 @@ namespace MainNs
             "ps_6_3",
             "ps_6_4",
             "ps_6_5",
+            "ps_6_6",
             "vs_6_0",
             "vs_6_1",
             "vs_6_2",
             "vs_6_3",
+            "vs_6_4",
+            "vs_6_5",
+            "vs_6_6",
             "cs_6_0",
             "cs_6_1",
             "cs_6_2",
             "cs_6_3",
             "cs_6_4",
             "cs_6_5",
+            "cs_6_6",
             "gs_6_0",
             "gs_6_1",
             "gs_6_2",
             "gs_6_3",
             "gs_6_4",
             "gs_6_5",
+            "gs_6_6",
             "hs_6_0",
             "hs_6_1",
             "hs_6_2",
             "hs_6_3",
             "hs_6_4",
             "hs_6_5",
+            "hs_6_6",
             "ds_6_0",
             "ds_6_1",
             "ds_6_2",
             "ds_6_3",
             "ds_6_4",
             "ds_6_5",
+            "ds_6_6",
             "lib_6_1",
             "lib_6_2",
             "lib_6_3",
             "lib_6_4",
-            "lib_6_5"});
+            "lib_6_5",
+            "lib_6_6"});
             this.cbProfile.Location = new System.Drawing.Point(4, 45);
             this.cbProfile.Margin = new System.Windows.Forms.Padding(2);
             this.cbProfile.Name = "cbProfile";