Commit History

Author SHA1 Message Date
  Tex Riddell b0f129cd09 Add ResourceKind/NumThreads to PSV0 (DxilPipelineStateValidation) (#3233) 5 years ago
  Tex Riddell 7c9e487afd Implement IsHelperLane() (#3382) 5 years ago
  Xiang Li 797d4b8adc Mutate resource to handle for shader model 6.6+. (#3374) 5 years ago
  Greg Roth d574d27c1f Implement Shader Model 6.6 (#3293) 5 years ago
  rkarrenberg eaa7f95d07 Enable generation of llvm.lifetime.start/.end intrinsics (#3034) 5 years ago
  Xiang Li 8e3b9e7ed5 Update Constant/TextureBuffer implementation. (#3147) 5 years ago
  Greg Roth efc14a6c40 Sundry code cleanups (#3073) 5 years ago
  Xiang Li 19ef31e860 Add IDxcLangExtensions2 to set target triple. (#2981) 5 years ago
  Greg Roth 0af56b4ab9 Clarify assignment of undefined value to UAV (#2941) 5 years ago
  Greg Roth ce645d1c11 Improve location reporting for validation errors (#2938) 5 years ago
  Adam Yang 5c64108bcc Optimized bitcode loading. Added function to only materialize named MD. (#2854) 5 years ago
  Greg Roth 78b58851fd Print Lines or "add -Zi" on error messages (#2782) 5 years ago
  Tex Riddell cd48b34db0 Allow Wave intrinsics in DXR shader stages. (#2742) 5 years ago
  Adam Yang 52a54200c5 Faster printing when validation fails with really big shaders (#2737) 5 years ago
  Xiang Li 91fe12f0eb Add GetResourceFromHeap. (#2691) 5 years ago
  Greg Roth e26d9e3c22 Avoid validation failure when missing annotation (#2687) 5 years ago
  Helena Kotas 5d741a0279 HLSL test infrastucture and other refactoring and helper classes (#2682) 5 years ago
  Xiang Li 2f440d0462 Move wave sensitive check from validation into DxilValidateWaveSensit… (#2640) 6 years ago
  Xiang Li 9e5bd8b870 Bump to shader model 6.6 (#2631) 6 years ago
  Xiang Li 9c89a1c2c6 Make shader model related code generated. (#2629) 6 years ago
  Tex Riddell 00c6d87f68 Switch metadata generation on shader model instead of validator version. 6 years ago
  amarpMSFT 42a511cb77 Add missing intrinsics to query InstanceContributionToHitGroupIndex via RayQuery (#2578) 6 years ago
  Tex Riddell 6357448a38 Update type validation to support legal UDT case. 6 years ago
  Tex Riddell a9fe6e19f5 Validation: Remove flawed special case for MeshShader Payload type 6 years ago
  Tex Riddell 74480d1e72 Validation: Allow inner constant GEP for GEP and BitCast instructions 6 years ago
  Helena Kotas 57a8a6c8db Fix validation failure for 16-bit float resource types (#2524) 6 years ago
  amarpMSFT 63cbac780c Mesh shader output size calculation fix (#2440) 6 years ago
  Tex Riddell 0f23b6946c Merge remote-tracking branch 'ms/master' into sep-reflect 6 years ago
  Tex Riddell 892765cc4b Default to stripping reflection from DXIL and fix a bunch of fallout. 6 years ago
  Tex Riddell bc216664e5 DxilValidation: Restore original wording for Patch Constant Signature 6 years ago