Tex Riddell
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b0f129cd09
Add ResourceKind/NumThreads to PSV0 (DxilPipelineStateValidation) (#3233)
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5 years ago |
Tex Riddell
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7c9e487afd
Implement IsHelperLane() (#3382)
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5 years ago |
Xiang Li
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797d4b8adc
Mutate resource to handle for shader model 6.6+. (#3374)
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5 years ago |
Greg Roth
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d574d27c1f
Implement Shader Model 6.6 (#3293)
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5 years ago |
rkarrenberg
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eaa7f95d07
Enable generation of llvm.lifetime.start/.end intrinsics (#3034)
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5 years ago |
Xiang Li
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8e3b9e7ed5
Update Constant/TextureBuffer implementation. (#3147)
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5 years ago |
Greg Roth
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efc14a6c40
Sundry code cleanups (#3073)
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5 years ago |
Xiang Li
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19ef31e860
Add IDxcLangExtensions2 to set target triple. (#2981)
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5 years ago |
Greg Roth
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0af56b4ab9
Clarify assignment of undefined value to UAV (#2941)
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5 years ago |
Greg Roth
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ce645d1c11
Improve location reporting for validation errors (#2938)
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5 years ago |
Adam Yang
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5c64108bcc
Optimized bitcode loading. Added function to only materialize named MD. (#2854)
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5 years ago |
Greg Roth
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78b58851fd
Print Lines or "add -Zi" on error messages (#2782)
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5 years ago |
Tex Riddell
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cd48b34db0
Allow Wave intrinsics in DXR shader stages. (#2742)
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5 years ago |
Adam Yang
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52a54200c5
Faster printing when validation fails with really big shaders (#2737)
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5 years ago |
Xiang Li
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91fe12f0eb
Add GetResourceFromHeap. (#2691)
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5 years ago |
Greg Roth
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e26d9e3c22
Avoid validation failure when missing annotation (#2687)
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5 years ago |
Helena Kotas
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5d741a0279
HLSL test infrastucture and other refactoring and helper classes (#2682)
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5 years ago |
Xiang Li
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2f440d0462
Move wave sensitive check from validation into DxilValidateWaveSensit… (#2640)
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6 years ago |
Xiang Li
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9e5bd8b870
Bump to shader model 6.6 (#2631)
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6 years ago |
Xiang Li
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9c89a1c2c6
Make shader model related code generated. (#2629)
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6 years ago |
Tex Riddell
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00c6d87f68
Switch metadata generation on shader model instead of validator version.
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6 years ago |
amarpMSFT
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42a511cb77
Add missing intrinsics to query InstanceContributionToHitGroupIndex via RayQuery (#2578)
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6 years ago |
Tex Riddell
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6357448a38
Update type validation to support legal UDT case.
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6 years ago |
Tex Riddell
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a9fe6e19f5
Validation: Remove flawed special case for MeshShader Payload type
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6 years ago |
Tex Riddell
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74480d1e72
Validation: Allow inner constant GEP for GEP and BitCast instructions
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6 years ago |
Helena Kotas
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57a8a6c8db
Fix validation failure for 16-bit float resource types (#2524)
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6 years ago |
amarpMSFT
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63cbac780c
Mesh shader output size calculation fix (#2440)
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6 years ago |
Tex Riddell
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0f23b6946c
Merge remote-tracking branch 'ms/master' into sep-reflect
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6 years ago |
Tex Riddell
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892765cc4b
Default to stripping reflection from DXIL and fix a bunch of fallout.
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6 years ago |
Tex Riddell
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bc216664e5
DxilValidation: Restore original wording for Patch Constant Signature
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6 years ago |