Historia zmian

Autor SHA1 Wiadomość Data
  Adam Yang 5c64108bcc Optimized bitcode loading. Added function to only materialize named MD. (#2854) 5 lat temu
  Greg Roth 78b58851fd Print Lines or "add -Zi" on error messages (#2782) 5 lat temu
  Tex Riddell cd48b34db0 Allow Wave intrinsics in DXR shader stages. (#2742) 5 lat temu
  Adam Yang 52a54200c5 Faster printing when validation fails with really big shaders (#2737) 5 lat temu
  Xiang Li 91fe12f0eb Add GetResourceFromHeap. (#2691) 5 lat temu
  Greg Roth e26d9e3c22 Avoid validation failure when missing annotation (#2687) 5 lat temu
  Helena Kotas 5d741a0279 HLSL test infrastucture and other refactoring and helper classes (#2682) 5 lat temu
  Xiang Li 2f440d0462 Move wave sensitive check from validation into DxilValidateWaveSensit… (#2640) 6 lat temu
  Xiang Li 9e5bd8b870 Bump to shader model 6.6 (#2631) 6 lat temu
  Xiang Li 9c89a1c2c6 Make shader model related code generated. (#2629) 6 lat temu
  Tex Riddell 00c6d87f68 Switch metadata generation on shader model instead of validator version. 6 lat temu
  amarpMSFT 42a511cb77 Add missing intrinsics to query InstanceContributionToHitGroupIndex via RayQuery (#2578) 6 lat temu
  Tex Riddell 6357448a38 Update type validation to support legal UDT case. 6 lat temu
  Tex Riddell a9fe6e19f5 Validation: Remove flawed special case for MeshShader Payload type 6 lat temu
  Tex Riddell 74480d1e72 Validation: Allow inner constant GEP for GEP and BitCast instructions 6 lat temu
  Helena Kotas 57a8a6c8db Fix validation failure for 16-bit float resource types (#2524) 6 lat temu
  amarpMSFT 63cbac780c Mesh shader output size calculation fix (#2440) 6 lat temu
  Tex Riddell 0f23b6946c Merge remote-tracking branch 'ms/master' into sep-reflect 6 lat temu
  Tex Riddell 892765cc4b Default to stripping reflection from DXIL and fix a bunch of fallout. 6 lat temu
  Tex Riddell bc216664e5 DxilValidation: Restore original wording for Patch Constant Signature 6 lat temu
  Adam Yang f5b8c0967e Fixed memcpy lowering where instruction gets generated before its indices. (#2394) 6 lat temu
  czw831024 5fca2b49e1 add DXIL tests to verify mesh shader's output size and payload plus output size 6 lat temu
  amarpMSFT f9c973536e flesh out SV_CullPrimitive support (#2373) 6 lat temu
  Tristan Labelle 146ce5ba0b Improve validation error message formatting (#2301) 6 lat temu
  Tex Riddell 2facceae0b Store mesh payload in function props, fix Wave/Quad/Barrier validation (#2361) 6 lat temu
  amarpMSFT 37acf90723 add payload size to Amplification Shader metadata to mirror MS metadata (#2359) 6 lat temu
  Tristan Labelle 0332b4bd90 Update FeedbackTexture2D types to be templated (#2347) 6 lat temu
  Tex Riddell afbe50930c Merge rayquery into merge-dxil-1-5 6 lat temu
  Amar Patel (GRAPHICS) 4b4d5ca5f6 Merged PR 122: Add GeometryIndex() to any hit, closest hit, and intersection shaders, with raytracing_tier_1_1 feature bit 6 lat temu
  Tex Riddell cd9fee2291 Merge rayquery into merge-dxil-1-5 6 lat temu