Tex Riddell
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3409368ad8
Disallow CreateHandle in SM66+ and library targets (#3629)
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4 years ago |
Tex Riddell
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feef2ffd41
Validator/Dxil version error improvements (#3623) (#3627)
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4 years ago |
Tex Riddell
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0b1c006f9d
Internal validator error messages don't need /Zi anymore. (#3606) (#3615)
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4 years ago |
Tex Riddell
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60be049aa7
Generate descriptions for resources with no names (#3598)
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4 years ago |
Greg Roth
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3bd5f9ccfa
Errors on non-immediate load/gather offsets (#3283)
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4 years ago |
Tex Riddell
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19360a8fa6
Validate CBuffer size to max of 65536 bytes (#3507)
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4 years ago |
Greg Roth
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c3f9997709
64-bit atomics usage resource flags (#3518)
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4 years ago |
Greg Roth
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5fbaf73466
Error for groupshared outside of compute (#3472)
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4 years ago |
Greg Roth
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72e46b3709
Fix crashing from null elements producing errors (#3487)
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4 years ago |
Tex Riddell
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3b99af518d
Implement fallback path for IsHelper on SM < 6.6 (#3408)
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4 years ago |
Tex Riddell
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b0f129cd09
Add ResourceKind/NumThreads to PSV0 (DxilPipelineStateValidation) (#3233)
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5 years ago |
Tex Riddell
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7c9e487afd
Implement IsHelperLane() (#3382)
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5 years ago |
Xiang Li
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797d4b8adc
Mutate resource to handle for shader model 6.6+. (#3374)
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5 years ago |
Greg Roth
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d574d27c1f
Implement Shader Model 6.6 (#3293)
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5 years ago |
rkarrenberg
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eaa7f95d07
Enable generation of llvm.lifetime.start/.end intrinsics (#3034)
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5 years ago |
Xiang Li
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8e3b9e7ed5
Update Constant/TextureBuffer implementation. (#3147)
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5 years ago |
Greg Roth
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efc14a6c40
Sundry code cleanups (#3073)
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5 years ago |
Xiang Li
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19ef31e860
Add IDxcLangExtensions2 to set target triple. (#2981)
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5 years ago |
Greg Roth
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0af56b4ab9
Clarify assignment of undefined value to UAV (#2941)
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5 years ago |
Greg Roth
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ce645d1c11
Improve location reporting for validation errors (#2938)
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5 years ago |
Adam Yang
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5c64108bcc
Optimized bitcode loading. Added function to only materialize named MD. (#2854)
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5 years ago |
Greg Roth
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78b58851fd
Print Lines or "add -Zi" on error messages (#2782)
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5 years ago |
Tex Riddell
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cd48b34db0
Allow Wave intrinsics in DXR shader stages. (#2742)
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5 years ago |
Adam Yang
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52a54200c5
Faster printing when validation fails with really big shaders (#2737)
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5 years ago |
Xiang Li
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91fe12f0eb
Add GetResourceFromHeap. (#2691)
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5 years ago |
Greg Roth
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e26d9e3c22
Avoid validation failure when missing annotation (#2687)
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5 years ago |
Helena Kotas
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5d741a0279
HLSL test infrastucture and other refactoring and helper classes (#2682)
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5 years ago |
Xiang Li
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2f440d0462
Move wave sensitive check from validation into DxilValidateWaveSensit… (#2640)
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6 years ago |
Xiang Li
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9e5bd8b870
Bump to shader model 6.6 (#2631)
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6 years ago |
Xiang Li
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9c89a1c2c6
Make shader model related code generated. (#2629)
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6 years ago |