Commit History

Author SHA1 Message Date
  Tex Riddell 3409368ad8 Disallow CreateHandle in SM66+ and library targets (#3629) 4 years ago
  Tex Riddell feef2ffd41 Validator/Dxil version error improvements (#3623) (#3627) 4 years ago
  Tex Riddell 0b1c006f9d Internal validator error messages don't need /Zi anymore. (#3606) (#3615) 4 years ago
  Tex Riddell 60be049aa7 Generate descriptions for resources with no names (#3598) 4 years ago
  Greg Roth 3bd5f9ccfa Errors on non-immediate load/gather offsets (#3283) 4 years ago
  Tex Riddell 19360a8fa6 Validate CBuffer size to max of 65536 bytes (#3507) 4 years ago
  Greg Roth c3f9997709 64-bit atomics usage resource flags (#3518) 4 years ago
  Greg Roth 5fbaf73466 Error for groupshared outside of compute (#3472) 4 years ago
  Greg Roth 72e46b3709 Fix crashing from null elements producing errors (#3487) 4 years ago
  Tex Riddell 3b99af518d Implement fallback path for IsHelper on SM < 6.6 (#3408) 4 years ago
  Tex Riddell b0f129cd09 Add ResourceKind/NumThreads to PSV0 (DxilPipelineStateValidation) (#3233) 5 years ago
  Tex Riddell 7c9e487afd Implement IsHelperLane() (#3382) 5 years ago
  Xiang Li 797d4b8adc Mutate resource to handle for shader model 6.6+. (#3374) 5 years ago
  Greg Roth d574d27c1f Implement Shader Model 6.6 (#3293) 5 years ago
  rkarrenberg eaa7f95d07 Enable generation of llvm.lifetime.start/.end intrinsics (#3034) 5 years ago
  Xiang Li 8e3b9e7ed5 Update Constant/TextureBuffer implementation. (#3147) 5 years ago
  Greg Roth efc14a6c40 Sundry code cleanups (#3073) 5 years ago
  Xiang Li 19ef31e860 Add IDxcLangExtensions2 to set target triple. (#2981) 5 years ago
  Greg Roth 0af56b4ab9 Clarify assignment of undefined value to UAV (#2941) 5 years ago
  Greg Roth ce645d1c11 Improve location reporting for validation errors (#2938) 5 years ago
  Adam Yang 5c64108bcc Optimized bitcode loading. Added function to only materialize named MD. (#2854) 5 years ago
  Greg Roth 78b58851fd Print Lines or "add -Zi" on error messages (#2782) 5 years ago
  Tex Riddell cd48b34db0 Allow Wave intrinsics in DXR shader stages. (#2742) 5 years ago
  Adam Yang 52a54200c5 Faster printing when validation fails with really big shaders (#2737) 5 years ago
  Xiang Li 91fe12f0eb Add GetResourceFromHeap. (#2691) 5 years ago
  Greg Roth e26d9e3c22 Avoid validation failure when missing annotation (#2687) 5 years ago
  Helena Kotas 5d741a0279 HLSL test infrastucture and other refactoring and helper classes (#2682) 5 years ago
  Xiang Li 2f440d0462 Move wave sensitive check from validation into DxilValidateWaveSensit… (#2640) 6 years ago
  Xiang Li 9e5bd8b870 Bump to shader model 6.6 (#2631) 6 years ago
  Xiang Li 9c89a1c2c6 Make shader model related code generated. (#2629) 6 years ago