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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AssetLoadTestComponent.h>
- #include <SampleComponentManager.h>
- #include <SampleComponentConfig.h>
- #include <Atom/RPI.Reflect/Model/ModelAsset.h>
- #include <Atom/RPI.Reflect/Material/MaterialAsset.h>
- #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
- #include <Automation/ScriptRunnerBus.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <RHI/BasicRHIComponent.h>
- AZ_DECLARE_BUDGET(AtomSampleViewer);
- namespace AtomSampleViewer
- {
- using namespace AZ;
- void AssetLoadTestComponent::Reflect(AZ::ReflectContext* context)
- {
- if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<AssetLoadTestComponent, EntityLatticeTestComponent>()
- ->Version(0)
- ;
- }
- }
- AssetLoadTestComponent::AssetLoadTestComponent()
- : m_materialBrowser("@user@/AssetLoadTestComponent/material_browser.xml")
- , m_modelBrowser("@user@/AssetLoadTestComponent/model_browser.xml")
- , m_imguiSidebar("@user@/AssetLoadTestComponent/sidebar.xml")
- {
- m_sampleName = "AssetLoadTestComponent";
- m_materialBrowser.SetFilter([](const AZ::Data::AssetInfo& assetInfo)
- {
- return assetInfo.m_assetType == azrtti_typeid<AZ::RPI::MaterialAsset>();
- });
- m_modelBrowser.SetFilter([](const AZ::Data::AssetInfo& assetInfo)
- {
- return assetInfo.m_assetType == azrtti_typeid<AZ::RPI::ModelAsset>();
- });
- const AZStd::vector<AZStd::string> defaultMaterialAllowlist =
- {
- "materials/defaultpbr.azmaterial",
- "materials/presets/pbr/metal_aluminum_polished.azmaterial",
- "materials/basic_grey.azmaterial"
- };
- m_materialBrowser.SetDefaultPinnedAssets(defaultMaterialAllowlist);
- m_pinnedMaterialCount = static_cast<uint32_t>(m_materialBrowser.GetPinnedAssets().size());
- const AZStd::vector<AZStd::string> defaultModelAllowist =
- {
- "Objects/bunny.fbx.azmodel",
- "Objects/Shaderball_simple.fbx.azmodel",
- "Objects/suzanne.fbx.azmodel",
- };
- m_modelBrowser.SetDefaultPinnedAssets(defaultModelAllowist);
- }
- void AssetLoadTestComponent::Activate()
- {
- AZ::TickBus::Handler::BusConnect();
- m_imguiSidebar.Activate();
- m_materialBrowser.Activate();
- m_modelBrowser.Activate();
- if (!m_materialBrowser.IsConfigFileLoaded())
- {
- AZ_TracePrintf("AssetLoadTestComponent", "Material allow list not loaded. Defaulting to built in list.\n");
- m_materialBrowser.ResetPinnedAssetsToDefault();
- }
- if (!m_modelBrowser.IsConfigFileLoaded())
- {
- AZ_TracePrintf("AssetLoadTestComponent", "Model allow list not loaded. Defaulting to built in list.\n");
- m_modelBrowser.ResetPinnedAssetsToDefault();
- }
-
- // 25 was the original max before some changes that increased ENTITY_LATTEST_TEST_COMPONENT_MAX to 100.
- // AssetLoadTest was crashing (out of descriptors) at 50x50x42 so we put the limit back to 25^3.
- // Note that limiting to 40^3 will avoid the crash, but the sample doesn't work well at that scale, the UI
- // doesn't even show up because of a combination of low frame rate, the reload timers, and the time it takes
- // to load the models, and the fact that the UI is hidden while the models are loading.
- // So it would be good if we could work on increasing this limit.
- // (It would also be good if we could improve the design of this sample to make the UI persistent and more
- // responsive while the assets keep reloading).
- Base::SetLatticeMaxDimension(25);
- Base::Activate();
- }
- void AssetLoadTestComponent::Deactivate()
- {
- m_materialBrowser.Deactivate();
- m_modelBrowser.Deactivate();
- AZ::TickBus::Handler::BusDisconnect();
- m_imguiSidebar.Deactivate();
- Base::Deactivate();
- }
-
- void AssetLoadTestComponent::PrepareCreateLatticeInstances(uint32_t instanceCount)
- {
- m_modelInstanceData.reserve(instanceCount);
- }
- void AssetLoadTestComponent::CreateLatticeInstance(const AZ::Transform& transform)
- {
- m_modelInstanceData.emplace_back<ModelInstanceData>({});
- ModelInstanceData& data = m_modelInstanceData.back();
- data.m_modelAssetId = GetRandomModelId();
- data.m_materialAssetId = GetRandomMaterialId();
- data.m_transform = transform;
- }
- void AssetLoadTestComponent::FinalizeLatticeInstances()
- {
- AZStd::set<AZ::Data::AssetId> assetIds;
- for (ModelInstanceData& instanceData : m_modelInstanceData)
- {
- if (instanceData.m_materialAssetId.IsValid())
- {
- assetIds.insert(instanceData.m_materialAssetId);
- }
- if (instanceData.m_modelAssetId.IsValid())
- {
- assetIds.insert(instanceData.m_modelAssetId);
- }
- }
- AZStd::vector<AZ::AssetCollectionAsyncLoader::AssetToLoadInfo> assetList;
- for (auto& assetId : assetIds)
- {
- AZ::Data::AssetInfo assetInfo;
- AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &AZ::Data::AssetCatalogRequests::GetAssetInfoById, assetId);
- if (assetInfo.m_assetId.IsValid())
- {
- AZ::AssetCollectionAsyncLoader::AssetToLoadInfo info;
- info.m_assetPath = assetInfo.m_relativePath;
- info.m_assetType = assetInfo.m_assetType;
- assetList.push_back(info);
- }
- }
- PreloadAssets(assetList);
- // pause script and tick until assets are ready
- ScriptRunnerRequestBus::Broadcast(&ScriptRunnerRequests::PauseScriptWithTimeout, 120.0f);
- AZ::TickBus::Handler::BusDisconnect();
- }
- void AssetLoadTestComponent::OnAllAssetsReadyActivate()
- {
- for (ModelInstanceData& instanceData : m_modelInstanceData)
- {
- AZ::Data::Instance<AZ::RPI::Material> materialInstance;
- if (instanceData.m_materialAssetId.IsValid())
- {
- AZ::Data::Asset<RPI::MaterialAsset> materialAsset;
- materialAsset.Create(instanceData.m_materialAssetId, true);
- materialInstance = AZ::RPI::Material::FindOrCreate(materialAsset);
- // cache the material when its loaded
- m_cachedMaterials.insert(materialAsset);
- }
- if (instanceData.m_modelAssetId.IsValid())
- {
- AZ::Render::MeshHandleDescriptor descriptor;
- descriptor.m_modelAsset.Create(instanceData.m_modelAssetId, true);
- descriptor.m_customMaterials[AZ::Render::DefaultCustomMaterialId].m_material = materialInstance;
- instanceData.m_meshHandle = GetMeshFeatureProcessor()->AcquireMesh(descriptor);
- GetMeshFeatureProcessor()->SetTransform(instanceData.m_meshHandle, instanceData.m_transform);
- }
- }
- ScriptRunnerRequestBus::Broadcast(&ScriptRunnerRequests::ResumeScript);
- AZ::TickBus::Handler::BusConnect();
- }
- void AssetLoadTestComponent::DestroyLatticeInstances()
- {
- DestroyHandles();
- m_modelInstanceData.clear();
- }
- void AssetLoadTestComponent::DestroyHandles()
- {
- for (ModelInstanceData& instanceData : m_modelInstanceData)
- {
- GetMeshFeatureProcessor()->ReleaseMesh(instanceData.m_meshHandle);
- instanceData.m_meshHandle = {};
- }
- }
- AZ::Data::AssetId AssetLoadTestComponent::GetRandomModelId() const
- {
- auto& modelAllowlist = m_modelBrowser.GetPinnedAssets();
- if (modelAllowlist.size())
- {
- const size_t randomModelIndex = rand() % modelAllowlist.size();
- return modelAllowlist[randomModelIndex].m_assetId;
- }
- else
- {
- return AZ::RPI::AssetUtils::GetAssetIdForProductPath("testdata/objects/cube/cube.fbx.azmodel", AZ::RPI::AssetUtils::TraceLevel::Error);
- }
- }
- AZ::Data::AssetId AssetLoadTestComponent::GetRandomMaterialId() const
- {
- auto& materialAllowlist = m_materialBrowser.GetPinnedAssets();
- if (materialAllowlist.size())
- {
- const size_t randomMaterialIndex = rand() % materialAllowlist.size();
- return materialAllowlist[randomMaterialIndex].m_assetId;
- }
- else
- {
- return AZ::RPI::AssetUtils::GetAssetIdForProductPath(DefaultPbrMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
- }
- }
- void AssetLoadTestComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint scriptTime)
- {
- AZ_PROFILE_FUNCTION(AtomSampleViewer);
- const float timeSeconds = static_cast<float>(scriptTime.GetSeconds());
- if (m_lastMaterialSwitchInSeconds == 0 || m_lastModelSwitchInSeconds == 0)
- {
- m_lastMaterialSwitchInSeconds = timeSeconds;
- m_lastModelSwitchInSeconds = timeSeconds;
- return;
- }
- bool materialSwitchRequested = m_materialSwitchEnabled && timeSeconds - m_lastMaterialSwitchInSeconds >= m_materialSwitchTimeInSeconds;
- bool modelSwitchRequested = m_modelSwitchEnabled && timeSeconds - m_lastModelSwitchInSeconds >= m_modelSwitchTimeInSeconds;
- if (m_updateTransformEnabled)
- {
- float radians = static_cast<float>(fmod(scriptTime.GetSeconds(), AZ::Constants::TwoPi));
- AZ::Vector3 rotation(radians, radians, radians);
- AZ::Transform rotationTransform;
- rotationTransform.SetFromEulerRadians(rotation);
- for (ModelInstanceData& instanceData : m_modelInstanceData)
- {
- GetMeshFeatureProcessor()->SetTransform(instanceData.m_meshHandle, instanceData.m_transform * rotationTransform);
- }
- }
- bool materialsChanged = false;
- bool modelsChanged = false;
- if (m_imguiSidebar.Begin())
- {
- ImGui::Checkbox("Switch Materials Every N Seconds", &m_materialSwitchEnabled);
- ImGui::SliderFloat("##MaterialSwitchTime", &m_materialSwitchTimeInSeconds, 0.1f, 10.0f);
- ImGui::Spacing();
- ImGui::Checkbox("Switch Models Every N Seconds", &m_modelSwitchEnabled);
- ImGui::SliderFloat("##ModelSwitchTime", &m_modelSwitchTimeInSeconds, 0.1f, 10.0f);
- ImGui::Spacing();
- ImGui::Checkbox("Update Transforms Every Frame", &m_updateTransformEnabled);
- ImGui::Spacing();
- ImGui::Separator();
- ImGui::Spacing();
- RenderImGuiLatticeControls();
- ImGui::Spacing();
- ImGui::Separator();
- ImGui::Spacing();
- ImGuiAssetBrowser::WidgetSettings assetBrowserSettings;
- assetBrowserSettings.m_labels.m_pinnedAssetList = "Allow List";
- assetBrowserSettings.m_labels.m_pinButton = "Add To Allow List";
- assetBrowserSettings.m_labels.m_unpinButton = "Remove From Allow List";
- assetBrowserSettings.m_labels.m_root = "Materials";
- m_materialBrowser.Tick(assetBrowserSettings);
- auto& pinnedMaterials = m_materialBrowser.GetPinnedAssets();
- materialsChanged = pinnedMaterials.size() != m_pinnedMaterialCount;
- if (materialsChanged)
- {
- m_pinnedMaterialCount = static_cast<uint32_t>(pinnedMaterials.size());
- // Keep the current m_cachedMaterials to avoid release-load the same material
- MaterialAssetSet newCache;
- // clean up cached material which refcount is 1
- for (auto& pinnedMaterial : pinnedMaterials)
- {
- AZ::Data::AssetId materialAssetid = pinnedMaterial.m_assetId;
- // Cache the asset if it's loaded
- AZ::Data::Asset<AZ::RPI::MaterialAsset> asset = AZ::Data::AssetManager::Instance().FindAsset<AZ::RPI::MaterialAsset>(materialAssetid, AZ::Data::AssetLoadBehavior::PreLoad);
- if (asset.IsReady())
- {
- newCache.insert(asset);
- }
- }
- m_cachedMaterials = newCache;
- }
- ImGui::Spacing();
- ImGui::Separator();
- ImGui::Spacing();
- assetBrowserSettings.m_labels.m_root = "Models";
- m_modelBrowser.Tick(assetBrowserSettings);
- modelsChanged = m_lastPinnedModelCount != m_modelBrowser.GetPinnedAssets().size();
- m_imguiSidebar.End();
- }
- if (materialSwitchRequested || materialsChanged)
- {
- for (ModelInstanceData& instanceData : m_modelInstanceData)
- {
- instanceData.m_materialAssetId = GetRandomMaterialId();
- }
- m_lastMaterialSwitchInSeconds = timeSeconds;
- }
- if (modelSwitchRequested || modelsChanged)
- {
- m_lastPinnedModelCount = m_modelBrowser.GetPinnedAssets().size();
- for (ModelInstanceData& instanceData : m_modelInstanceData)
- {
- instanceData.m_modelAssetId = GetRandomModelId();
- }
- m_lastModelSwitchInSeconds = timeSeconds;
- }
- if (materialSwitchRequested || materialsChanged || modelSwitchRequested || modelsChanged)
- {
- DestroyHandles();
- FinalizeLatticeInstances();
- }
- }
- } // namespace AtomSampleViewer
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