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MultiRenderPipelineExampleComponent.cpp 23 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AtomSampleViewerOptions.h>
  9. #include <MultiRenderPipelineExampleComponent.h>
  10. #include <Atom/Component/DebugCamera/CameraComponent.h>
  11. #include <Atom/Component/DebugCamera/NoClipControllerComponent.h>
  12. #include <Atom/RHI/RHISystemInterface.h>
  13. #include <Atom/RPI.Public/ViewProviderBus.h>
  14. #include <Atom/RPI.Public/RenderPipeline.h>
  15. #include <Atom/RPI.Public/Scene.h>
  16. #include <Atom/RPI.Public/RPISystemInterface.h>
  17. #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
  18. #include <Atom/RPI.Reflect/Model/ModelAsset.h>
  19. #include <Atom/Feature/ImGui/ImGuiUtils.h>
  20. #include <AzCore/Math/MatrixUtils.h>
  21. #include <Automation/ScriptableImGui.h>
  22. #include <Automation/ScriptRunnerBus.h>
  23. #include <AzCore/Component/Entity.h>
  24. #include <AzFramework/Components/TransformComponent.h>
  25. #include <AzFramework/Scene/SceneSystemInterface.h>
  26. #include <AzFramework/Entity/GameEntityContextComponent.h>
  27. #include <EntityUtilityFunctions.h>
  28. #include <SampleComponentConfig.h>
  29. #include <SampleComponentManager.h>
  30. #include <Utils/Utils.h>
  31. #include <RHI/BasicRHIComponent.h>
  32. namespace AtomSampleViewer
  33. {
  34. using namespace AZ;
  35. void MultiRenderPipelineExampleComponent::Reflect(AZ::ReflectContext* context)
  36. {
  37. if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  38. {
  39. serializeContext->Class<MultiRenderPipelineExampleComponent, AZ::Component>()
  40. ->Version(0)
  41. ;
  42. }
  43. }
  44. MultiRenderPipelineExampleComponent::MultiRenderPipelineExampleComponent()
  45. : m_imguiSidebar("@user@/MultiRenderPipelineExampleComponent/sidebar.xml")
  46. {
  47. m_sampleName = "MultiRenderPipelineExampleComponent";
  48. }
  49. void MultiRenderPipelineExampleComponent::Activate()
  50. {
  51. // Save references of different feature processors
  52. m_diskLightFeatureProcessor = m_scene->GetFeatureProcessor<Render::DiskLightFeatureProcessorInterface>();
  53. m_directionalLightFeatureProcessor = m_scene->GetFeatureProcessor<Render::DirectionalLightFeatureProcessorInterface>();
  54. m_skyboxFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::SkyBoxFeatureProcessorInterface>();
  55. m_postProcessFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::PostProcessFeatureProcessorInterface>();
  56. m_ibl.PreloadAssets();
  57. // Don't continue the script until assets are ready and scene is setup
  58. ScriptRunnerRequestBus::Broadcast(&ScriptRunnerRequests::PauseScriptWithTimeout, 120.0f);
  59. // preload assets
  60. AZStd::vector<AssetCollectionAsyncLoader::AssetToLoadInfo> assetList = {
  61. {DefaultPbrMaterialPath, azrtti_typeid<RPI::MaterialAsset>()},
  62. {BunnyModelFilePath, azrtti_typeid<RPI::ModelAsset>()},
  63. {CubeModelFilePath, azrtti_typeid<RPI::ModelAsset>()}
  64. };
  65. PreloadAssets(assetList);
  66. }
  67. void MultiRenderPipelineExampleComponent::OnAllAssetsReadyActivate()
  68. {
  69. SetupScene();
  70. if (SupportsMultipleWindows() && m_enableSecondRenderPipeline)
  71. {
  72. AddSecondRenderPipeline();
  73. }
  74. AZ::TickBus::Handler::BusConnect();
  75. m_imguiSidebar.Activate();
  76. ScriptRunnerRequestBus::Broadcast(&ScriptRunnerRequests::ResumeScript);
  77. }
  78. void MultiRenderPipelineExampleComponent::SetupScene()
  79. {
  80. auto meshFeatureProcessor = GetMeshFeatureProcessor();
  81. auto materialAsset = RPI::AssetUtils::LoadAssetByProductPath<RPI::MaterialAsset>(DefaultPbrMaterialPath,
  82. RPI::AssetUtils::TraceLevel::Assert);
  83. auto material = AZ::RPI::Material::FindOrCreate(materialAsset);
  84. auto bunnyAsset = RPI::AssetUtils::LoadAssetByProductPath<RPI::ModelAsset>(BunnyModelFilePath,
  85. RPI::AssetUtils::TraceLevel::Assert);
  86. auto floorAsset = RPI::AssetUtils::LoadAssetByProductPath<RPI::ModelAsset>(CubeModelFilePath,
  87. RPI::AssetUtils::TraceLevel::Assert);
  88. m_floorMeshHandle = meshFeatureProcessor->AcquireMesh(Render::MeshHandleDescriptor(floorAsset, material));
  89. for (uint32_t bunnyIndex = 0; bunnyIndex < BunnyCount; bunnyIndex++)
  90. {
  91. m_bunnyMeshHandles[bunnyIndex] = meshFeatureProcessor->AcquireMesh(Render::MeshHandleDescriptor(bunnyAsset, material));
  92. }
  93. const Vector3 floorNonUniformScale{ 12.f, 12.f, 0.1f };
  94. const Vector3 translation{ 0.f, 0.f, -0.05f };
  95. Transform floorTransform = Transform::CreateTranslation(translation);
  96. meshFeatureProcessor->SetTransform(m_floorMeshHandle, floorTransform, floorNonUniformScale);
  97. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[0], Transform::CreateTranslation(Vector3(0.f, 0.f, 0.21f)));
  98. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[1], Transform::CreateTranslation(Vector3(-3.f, 3.f, 0.21f)));
  99. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[2], Transform::CreateTranslation(Vector3(3.f, 3.f, 0.21f)));
  100. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[3], Transform::CreateTranslation(Vector3(3.f, -3.f, 0.21f)));
  101. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[4], Transform::CreateTranslation(Vector3(-3.f, -3.f, 0.21f)));
  102. // Set camera to use no clip controller
  103. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Enable,
  104. azrtti_typeid<AZ::Debug::NoClipControllerComponent>());
  105. AZ::Debug::NoClipControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::NoClipControllerRequestBus::Events::SetFov, AZ::DegToRad(90));
  106. // Set camera's initial transform
  107. Transform cameraLookat = Transform::CreateLookAt(Vector3(-2.15f, -5.25f, 1.6f), Vector3(-0.5f, -2.0f, 0));
  108. AZ::TransformBus::Event(GetCameraEntityId(), &AZ::TransformInterface::SetWorldTM, cameraLookat);
  109. if (m_enabledDepthOfField)
  110. {
  111. EnableDepthOfField();
  112. }
  113. if (m_hasDirectionalLight)
  114. {
  115. AddDirectionalLight();
  116. }
  117. if (m_hasDiskLight)
  118. {
  119. AddDiskLight();
  120. }
  121. if (m_enabledSkybox)
  122. {
  123. EnableSkybox();
  124. }
  125. if (m_hasIBL)
  126. {
  127. AddIBL();
  128. }
  129. }
  130. void MultiRenderPipelineExampleComponent::EnableDepthOfField()
  131. {
  132. if (m_postProcessFeatureProcessor)
  133. {
  134. auto* postProcessSettings = m_postProcessFeatureProcessor->GetOrCreateSettingsInterface(GetCameraEntityId());
  135. auto* dofSettings = postProcessSettings->GetOrCreateDepthOfFieldSettingsInterface();
  136. dofSettings->SetQualityLevel(1);
  137. dofSettings->SetApertureF(0.5f);
  138. dofSettings->SetEnableDebugColoring(false);
  139. dofSettings->SetEnableAutoFocus(true);
  140. dofSettings->SetAutoFocusScreenPosition(AZ::Vector2{ 0.5f, 0.5f });
  141. dofSettings->SetAutoFocusSensitivity(1.0f);
  142. dofSettings->SetAutoFocusSpeed(Render::DepthOfField::AutoFocusSpeedMax);
  143. dofSettings->SetAutoFocusDelay(0.2f);
  144. dofSettings->SetCameraEntityId(GetCameraEntityId());
  145. dofSettings->SetEnabled(true);
  146. dofSettings->OnConfigChanged();
  147. // associate a setting to the primary view
  148. AZ::RPI::ViewPtr cameraView;
  149. AZ::RPI::ViewProviderBus::EventResult(cameraView, GetCameraEntityId(), &AZ::RPI::ViewProvider::GetView);
  150. AZ::Render::PostProcessSettingsInterface::ViewBlendWeightMap perViewBlendWeights;
  151. perViewBlendWeights[cameraView.get()] = 1.0;
  152. postProcessSettings->CopyViewToBlendWeightSettings(perViewBlendWeights);
  153. }
  154. }
  155. void MultiRenderPipelineExampleComponent::DisableDepthOfField()
  156. {
  157. if (m_postProcessFeatureProcessor)
  158. {
  159. auto* postProcessSettings = m_postProcessFeatureProcessor->GetOrCreateSettingsInterface(GetCameraEntityId());
  160. auto* dofSettings = postProcessSettings->GetOrCreateDepthOfFieldSettingsInterface();
  161. dofSettings->SetEnabled(false);
  162. dofSettings->OnConfigChanged();
  163. }
  164. }
  165. void MultiRenderPipelineExampleComponent::AddDirectionalLight()
  166. {
  167. if (m_directionalLightHandle.IsValid())
  168. {
  169. return;
  170. }
  171. auto& featureProcessor = m_directionalLightFeatureProcessor;
  172. DirectionalLightHandle handle = featureProcessor->AcquireLight();
  173. const auto lightTransform = Transform::CreateLookAt(
  174. Vector3(100, 100, 100),
  175. Vector3::CreateZero());
  176. featureProcessor->SetDirection(handle, lightTransform.GetBasis(1));
  177. AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Lux> lightColor(Color::CreateOne() * 5.0f);
  178. featureProcessor->SetRgbIntensity(handle, lightColor);
  179. featureProcessor->SetShadowEnabled(handle, true);
  180. featureProcessor->SetCascadeCount(handle, 4);
  181. featureProcessor->SetShadowmapSize(handle, Render::ShadowmapSize::Size2048);
  182. featureProcessor->SetViewFrustumCorrectionEnabled(handle, true);
  183. featureProcessor->SetShadowFilterMethod(handle, aznumeric_cast<Render::ShadowFilterMethod>(m_shadowFilteringMethod));
  184. featureProcessor->SetFilteringSampleCount(handle, 32);
  185. featureProcessor->SetGroundHeight(handle, 0.f);
  186. featureProcessor->SetShadowFarClipDistance(handle, 100.f);
  187. m_directionalLightHandle = handle;
  188. }
  189. void MultiRenderPipelineExampleComponent::RemoveDirectionalLight()
  190. {
  191. if (m_directionalLightHandle.IsValid())
  192. {
  193. m_directionalLightFeatureProcessor->ReleaseLight(m_directionalLightHandle);
  194. }
  195. }
  196. void MultiRenderPipelineExampleComponent::AddDiskLight()
  197. {
  198. Render::DiskLightFeatureProcessorInterface* const featureProcessor = m_diskLightFeatureProcessor;
  199. const DiskLightHandle handle = featureProcessor->AcquireLight();
  200. AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela> lightColor(Colors::Green * 500.0f);
  201. featureProcessor->SetRgbIntensity(handle, lightColor);
  202. featureProcessor->SetAttenuationRadius(handle, 30.0f);
  203. featureProcessor->SetConeAngles(handle, DegToRad(17.5f * 0.9f), DegToRad(17.5f));
  204. featureProcessor->SetShadowsEnabled(handle, true);
  205. featureProcessor->SetShadowmapMaxResolution(handle, Render::ShadowmapSize::Size1024);
  206. Vector3 position(0, 5, 7);
  207. Vector3 direction = -position;
  208. direction.Normalize();
  209. featureProcessor->SetPosition(handle, position);
  210. featureProcessor->SetDirection(handle, direction);
  211. m_diskLightHandle = handle;
  212. }
  213. void MultiRenderPipelineExampleComponent::RemoveDiskLight()
  214. {
  215. if (m_diskLightHandle.IsValid())
  216. {
  217. m_diskLightFeatureProcessor->ReleaseLight(m_diskLightHandle);
  218. }
  219. }
  220. void MultiRenderPipelineExampleComponent::EnableSkybox()
  221. {
  222. m_skyboxFeatureProcessor->SetSkyboxMode(AZ::Render::SkyBoxMode::PhysicalSky);
  223. m_skyboxFeatureProcessor->Enable(true);
  224. }
  225. void MultiRenderPipelineExampleComponent::DisableSkybox()
  226. {
  227. if (m_skyboxFeatureProcessor)
  228. {
  229. m_skyboxFeatureProcessor->Enable(false);
  230. }
  231. }
  232. void MultiRenderPipelineExampleComponent::AddIBL()
  233. {
  234. m_ibl.Init(m_scene);
  235. }
  236. void MultiRenderPipelineExampleComponent::RemoveIBL()
  237. {
  238. m_ibl.Reset();
  239. }
  240. void MultiRenderPipelineExampleComponent::AddSecondRenderPipeline()
  241. {
  242. // Create second render pipeline
  243. // Create a second window for this render pipeline
  244. m_secondWindow = AZStd::make_unique<AzFramework::NativeWindow>("Multi render pipeline: Second Window",
  245. AzFramework::WindowGeometry(0, 0, 800, 600));
  246. m_secondWindow->Activate();
  247. RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
  248. m_secondWindowContext = AZStd::make_shared<RPI::WindowContext>();
  249. m_secondWindowContext->Initialize(*device, m_secondWindow->GetWindowHandle());
  250. AzFramework::WindowNotificationBus::Handler::BusConnect(m_secondWindow->GetWindowHandle());
  251. // Create a custom pipeline descriptor
  252. AZ::RPI::RenderPipelineDescriptor pipelineDesc;
  253. pipelineDesc.m_mainViewTagName = "MainCamera";
  254. pipelineDesc.m_name = "SecondPipeline";
  255. pipelineDesc.m_rootPassTemplate = "MainPipeline";
  256. pipelineDesc.m_renderSettings.m_multisampleState.m_samples = 1;
  257. SampleComponentManagerRequestBus::BroadcastResult(
  258. pipelineDesc.m_renderSettings.m_multisampleState.m_samples,
  259. &SampleComponentManagerRequests::GetNumMSAASamples);
  260. pipelineDesc.m_allowModification = true;
  261. m_secondPipeline = AZ::RPI::RenderPipeline::CreateRenderPipelineForWindow(pipelineDesc, *m_secondWindowContext);
  262. m_scene->AddRenderPipeline(m_secondPipeline);
  263. // Create a new camera entity and use it for the second render pipeline
  264. m_secondViewCameraEntity = AtomSampleViewer::CreateEntity("SecondViewCamera", GetEntityContextId());
  265. AZ::Debug::CameraComponentConfig cameraConfig(m_secondWindowContext);
  266. cameraConfig.m_fovY = AZ::Constants::QuarterPi * 1.5f;
  267. cameraConfig.m_target = m_secondWindowContext;
  268. AZ::Debug::CameraComponent* camComponent = static_cast<AZ::Debug::CameraComponent*>(m_secondViewCameraEntity->CreateComponent(
  269. azrtti_typeid<AZ::Debug::CameraComponent>()));
  270. camComponent->SetConfiguration(cameraConfig);
  271. m_secondViewCameraEntity->CreateComponent(azrtti_typeid<AzFramework::TransformComponent>());
  272. m_secondViewCameraEntity->CreateComponent(azrtti_typeid<AZ::Debug::NoClipControllerComponent>());
  273. m_secondViewCameraEntity->Activate();
  274. AZ::Debug::CameraControllerRequestBus::Event(m_secondViewCameraEntity->GetId(), &AZ::Debug::CameraControllerRequestBus::Events::Enable,
  275. azrtti_typeid<AZ::Debug::NoClipControllerComponent>());
  276. // Set camera's initial transform and fov
  277. auto cameraId = m_secondViewCameraEntity->GetId();
  278. AZ::Debug::NoClipControllerRequestBus::Event(cameraId, &AZ::Debug::NoClipControllerRequestBus::Events::SetFov, AZ::DegToRad(90));
  279. AZ::Debug::NoClipControllerRequestBus::Event(cameraId, &AZ::Debug::NoClipControllerRequestBus::Events::SetPosition, Vector3(2.75f, 5.25f, 1.49f));
  280. AZ::Debug::NoClipControllerRequestBus::Event(cameraId, &AZ::Debug::NoClipControllerRequestBus::Events::SetHeading, AZ::DegToRad(-171.9));
  281. AZ::Debug::NoClipControllerRequestBus::Event(cameraId, &AZ::Debug::NoClipControllerRequestBus::Events::SetPitch, AZ::DegToRad(-11.6f));
  282. if (m_useSecondCamera)
  283. {
  284. AZ::EntityId secondCameraEntityId = m_secondViewCameraEntity->GetId();
  285. m_secondPipeline->SetDefaultViewFromEntity(secondCameraEntityId);
  286. // associate a setting to the secondary view
  287. AZ::RPI::ViewPtr cameraView;
  288. AZ::RPI::ViewProviderBus::EventResult(cameraView, secondCameraEntityId, &AZ::RPI::ViewProvider::GetView);
  289. AZ::Render::PostProcessSettingsInterface::ViewBlendWeightMap perViewBlendWeights;
  290. perViewBlendWeights[cameraView.get()] = 1.0;
  291. auto* postProcessSettings = m_postProcessFeatureProcessor->GetOrCreateSettingsInterface(secondCameraEntityId);
  292. postProcessSettings->CopyViewToBlendWeightSettings(perViewBlendWeights);
  293. }
  294. else
  295. {
  296. m_secondPipeline->SetDefaultViewFromEntity(GetCameraEntityId());
  297. }
  298. }
  299. void MultiRenderPipelineExampleComponent::RemoveSecondRenderPipeline()
  300. {
  301. AzFramework::WindowNotificationBus::Handler::BusDisconnect();
  302. if (m_secondViewCameraEntity)
  303. {
  304. DestroyEntity(m_secondViewCameraEntity);
  305. m_secondViewCameraEntity = nullptr;
  306. }
  307. if (m_secondPipeline)
  308. {
  309. m_secondPipeline->RemoveFromScene();
  310. m_secondPipeline = nullptr;
  311. }
  312. m_secondWindowContext = nullptr;
  313. m_secondWindow = nullptr;
  314. }
  315. void MultiRenderPipelineExampleComponent::CleanUpScene()
  316. {
  317. RemoveIBL();
  318. DisableSkybox();
  319. RemoveDiskLight();
  320. RemoveDirectionalLight();
  321. DisableDepthOfField();
  322. RemoveSecondRenderPipeline();
  323. GetMeshFeatureProcessor()->ReleaseMesh(m_floorMeshHandle);
  324. for (auto index = 0; index < BunnyCount; index++)
  325. {
  326. GetMeshFeatureProcessor()->ReleaseMesh(m_bunnyMeshHandles[index]);
  327. }
  328. }
  329. void MultiRenderPipelineExampleComponent::Deactivate()
  330. {
  331. m_imguiSidebar.Deactivate();
  332. AZ::TickBus::Handler::BusDisconnect();
  333. CleanUpScene();
  334. m_directionalLightFeatureProcessor = nullptr;
  335. m_diskLightFeatureProcessor = nullptr;
  336. m_skyboxFeatureProcessor = nullptr;
  337. m_scene = nullptr;
  338. }
  339. void MultiRenderPipelineExampleComponent::OnWindowClosed()
  340. {
  341. RemoveSecondRenderPipeline();
  342. m_enableSecondRenderPipeline = false;
  343. }
  344. void MultiRenderPipelineExampleComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint timePoint)
  345. {
  346. bool queueSecondWindowDeactivate = false;
  347. if (m_hasDirectionalLight)
  348. {
  349. auto& featureProcessor = m_directionalLightFeatureProcessor;
  350. Transform cameraTransform = Transform::CreateIdentity();
  351. TransformBus::EventResult(
  352. cameraTransform,
  353. GetCameraEntityId(),
  354. &TransformBus::Events::GetWorldTM);
  355. featureProcessor->SetCameraTransform(
  356. m_directionalLightHandle,
  357. cameraTransform);
  358. if (m_useSecondCamera && m_secondViewCameraEntity)
  359. {
  360. TransformBus::EventResult(
  361. cameraTransform,
  362. m_secondViewCameraEntity->GetId(),
  363. &TransformBus::Events::GetWorldTM);
  364. featureProcessor->SetCameraTransform(
  365. m_directionalLightHandle,
  366. cameraTransform,
  367. m_secondPipeline->GetId());
  368. }
  369. }
  370. if (m_imguiSidebar.Begin())
  371. {
  372. ImGui::Spacing();
  373. ImGui::Text("Second RenderPipeline");
  374. ImGui::Indent();
  375. if (SupportsMultipleWindows())
  376. {
  377. if (ScriptableImGui::Checkbox("Enable second pipeline", &m_enableSecondRenderPipeline))
  378. {
  379. if (m_enableSecondRenderPipeline)
  380. {
  381. AddSecondRenderPipeline();
  382. }
  383. else
  384. {
  385. queueSecondWindowDeactivate = true;
  386. }
  387. }
  388. ImGui::Indent();
  389. if (m_secondPipeline)
  390. {
  391. if (ScriptableImGui::Checkbox("Use second camera", &m_useSecondCamera))
  392. {
  393. if (m_useSecondCamera)
  394. {
  395. m_secondPipeline->SetDefaultViewFromEntity(m_secondViewCameraEntity->GetId());
  396. }
  397. else
  398. {
  399. m_secondPipeline->SetDefaultViewFromEntity(GetCameraEntityId());
  400. }
  401. }
  402. }
  403. ImGui::Unindent();
  404. ImGui::Separator();
  405. }
  406. ImGui::Unindent();
  407. ImGui::Spacing();
  408. ImGui::Text("Features");
  409. ImGui::Indent();
  410. if (ScriptableImGui::Checkbox("Enable Depth of Field", &m_enabledDepthOfField))
  411. {
  412. if (m_enabledDepthOfField)
  413. {
  414. EnableDepthOfField();
  415. }
  416. else
  417. {
  418. DisableDepthOfField();
  419. }
  420. }
  421. if (ScriptableImGui::Checkbox("Add/Remove Directional Light", &m_hasDirectionalLight))
  422. {
  423. if (m_hasDirectionalLight)
  424. {
  425. AddDirectionalLight();
  426. }
  427. else
  428. {
  429. RemoveDirectionalLight();
  430. }
  431. }
  432. if (m_hasDirectionalLight)
  433. {
  434. ImGui::Indent();
  435. ImGui::Text("Filtering Method");
  436. bool methodChanged = false;
  437. methodChanged = methodChanged ||
  438. ScriptableImGui::RadioButton("None", &m_shadowFilteringMethod, 0);
  439. ImGui::SameLine();
  440. methodChanged = methodChanged ||
  441. ScriptableImGui::RadioButton("PCF", &m_shadowFilteringMethod, 1);
  442. ImGui::SameLine();
  443. methodChanged = methodChanged ||
  444. ScriptableImGui::RadioButton("ESM", &m_shadowFilteringMethod, 2);
  445. ImGui::SameLine();
  446. methodChanged = methodChanged ||
  447. ScriptableImGui::RadioButton("ESM+PCF", &m_shadowFilteringMethod, 3);
  448. if (methodChanged)
  449. {
  450. m_directionalLightFeatureProcessor->SetShadowFilterMethod(m_directionalLightHandle, aznumeric_cast<Render::ShadowFilterMethod>(m_shadowFilteringMethod));
  451. }
  452. ImGui::Unindent();
  453. }
  454. if (ScriptableImGui::Checkbox("Add/Remove Spot Light", &m_hasDiskLight))
  455. {
  456. if (m_hasDiskLight)
  457. {
  458. AddDiskLight();
  459. }
  460. else
  461. {
  462. RemoveDiskLight();
  463. }
  464. }
  465. if (ScriptableImGui::Checkbox("Enable Skybox", &m_enabledSkybox))
  466. {
  467. if (m_enabledSkybox)
  468. {
  469. EnableSkybox();
  470. }
  471. else
  472. {
  473. DisableSkybox();
  474. }
  475. }
  476. if (ScriptableImGui::Checkbox("Add/Remove IBL", &m_hasIBL))
  477. {
  478. if (m_hasIBL)
  479. {
  480. AddIBL();
  481. }
  482. else
  483. {
  484. RemoveIBL();
  485. }
  486. }
  487. ImGui::Unindent();
  488. ImGui::Separator();
  489. m_imguiSidebar.End();
  490. }
  491. if (m_secondPipeline)
  492. {
  493. Render::ImGuiActiveContextScope contextGuard = Render::ImGuiActiveContextScope::FromPass({ "SecondPipeline", "ImGuiPass"});
  494. AZ_Error("MultiRenderPipelineExampleComponent", contextGuard.IsEnabled(), "Unable to activate imgui context for second pipeline.");
  495. if (contextGuard.IsEnabled())
  496. {
  497. if (ImGui::Begin("Second Window"))
  498. {
  499. if (ScriptableImGui::Button("Close Window"))
  500. {
  501. queueSecondWindowDeactivate = true;
  502. }
  503. }
  504. ImGui::End();
  505. }
  506. }
  507. if (queueSecondWindowDeactivate)
  508. {
  509. m_secondWindow->Deactivate();
  510. }
  511. }
  512. } // namespace AtomSampleViewer