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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <EntityLatticeTestComponent.h>
- #include <ExampleComponentBus.h>
- #include <AzCore/Component/TickBus.h>
- #include <AzCore/Math/Random.h>
- namespace AtomSampleViewer
- {
- //! This test repeatedly loads and unloads a set of models and materials at various intervals with
- //! the specific goal of exposing race conditions in the renderer and the asset system. Some of the
- //! intervals are intentionally too short, such that assets and instances will be shut down and released
- //! before they are fully loaded, initialized, and sent to the GPU.
- class SceneReloadSoakTestComponent final
- : public EntityLatticeTestComponent
- , public AZ::TickBus::Handler
- , public ExampleComponentRequestBus::Handler
- {
- using Base = EntityLatticeTestComponent;
- public:
- AZ_COMPONENT(SceneReloadSoakTestComponent, "{5D0B03A6-F7B9-4952-90AB-C91306229964}", EntityLatticeTestComponent);
- // Instead of using the CommonPhotosensitiveWarning, I used a custom message here that specifically calls out headaches and nausea
- // as I've personally experienced those while looking at this sample, even though I don't otherwise consider myself to be photosensitive.
- static constexpr const char* ContentWarning = "This sample has lots of flashing, may cause headaches and nausea, or may cause seizures for people with certain photosensitivity.";
- static constexpr const char* ContentWarningTitle = CommonPhotosensitiveWarningTitle;
- SceneReloadSoakTestComponent() = default;
- static void Reflect(AZ::ReflectContext* context);
- // AZ::Component overrides...
- void Activate() override;
- void Deactivate() override;
- private:
- AZ_DISABLE_COPY_MOVE(SceneReloadSoakTestComponent);
- struct TimeSetting
- {
- float resetDelay; //!< How many seconds to wait before resetting the scene
- uint32_t count; //!< How many times to use this resetDelay
- };
- // EntityLatticeTestComponent overrides...
- void PrepareCreateLatticeInstances(uint32_t instanceCount) override;
- void CreateLatticeInstance(const AZ::Transform& transform) override;
- void DestroyLatticeInstances() override;
- // AZ::TickBus::Handler overrides...
- void OnTick(float deltaTime, AZ::ScriptTimePoint scriptTime) override;
- // ExampleComponentRequestBus::Handler overrides...
- void ResetCamera() override;
- AZ::SimpleLcgRandom m_random;
- float m_countdown = 0;
- float m_totalTime = 0;
- AZStd::vector<TimeSetting> m_timeSettings;
- uint32_t m_currentSettingIndex = 0; //!< Which m_timeSettings entry is currently being used
- uint32_t m_currentCount = 0; //!< How many times the current TimeSetting has been used
- uint32_t m_totalResetCount = 0; //!< Total number of times the scene has been reset since activation
- AZ::Data::AssetId m_materialAssetId;
- AZ::Data::AssetId m_modelAssetId;
- AZStd::vector<bool> m_materialIsUnique; //!< Tracks whether each entity in the lattice uses its own unique material instance
- AZStd::vector<AZ::Render::MeshFeatureProcessorInterface::MeshHandle> m_meshHandles;
- };
- } // namespace AtomSampleViewer
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