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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include "ITimeSource.h"
- namespace ROS2
- {
- //! The RealTimeSource starts from 0 at the start of the simulation.
- //! This time source could be affected by the jitter in the data, simulation
- //! computations or other similar events. On the other hand RealTimeSource
- //! can remain consistent with the other independent clocks if it is synchronized
- //! (e.g. through NTP).
- class RealTimeSource : public ITimeSource
- {
- public:
- virtual ~RealTimeSource() = default;
- // ITimeSource overrides ...
- virtual void Activate() override {};
- virtual void Deactivate() override {};
- //! Sets the time source to the given time.
- //! @param time The time to set the time source to.
- //! @return An outcome indicating success or failure.
- virtual AZ::Outcome<void, AZStd::string> AdjustTime(const builtin_interfaces::msg::Time& time) override;
- //! Get simulation time as ROS 2 message.
- //! @see ROS2Requests::GetROSTimestamp() for more details.
- virtual builtin_interfaces::msg::Time GetROSTimestamp() const override;
- private:
- int64_t GetElapsedTimeMicroseconds() const;
- };
- } // namespace ROS2
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