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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "ROS2FrameGameSystemComponent.h"
- #include <AzCore/Component/ComponentApplicationBus.h>
- #include <AzCore/RTTI/BehaviorContext.h>
- #include <AzCore/std/ranges/elements_view.h>
- #include <ROS2/Frame/ROS2FrameComponent.h>
- #include <ROS2/Frame/ROS2FrameComponentBus.h>
- namespace ROS2
- {
- ROS2FrameGameSystemComponent::ROS2FrameGameSystemComponent()
- {
- if (ROS2FrameSystemInterface::Get() == nullptr)
- {
- ROS2FrameSystemInterface::Register(this);
- }
- if (ROS2FrameTrackingInterface::Get() == nullptr)
- {
- ROS2FrameTrackingInterface::Register(this);
- }
- }
- ROS2FrameGameSystemComponent::~ROS2FrameGameSystemComponent()
- {
- if (ROS2FrameSystemInterface::Get() == this)
- {
- ROS2FrameSystemInterface::Unregister(this);
- }
- if (ROS2FrameTrackingInterface::Get() == this)
- {
- ROS2FrameTrackingInterface::Unregister(this);
- }
- }
- void ROS2FrameGameSystemComponent::Reflect(AZ::ReflectContext* context)
- {
- if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serialize->Class<ROS2FrameGameSystemComponent, AZ::Component>()->Version(1);
- }
- if (auto bc = azrtti_cast<AZ::BehaviorContext*>(context))
- {
- bc->EBus<ROS2FrameTrackingRequestBus>("ROS2FrameTrackingRequestBus")
- ->Event("IsFrameRegistered", &ROS2FrameTrackingRequestBus::Events::IsFrameRegistered)
- ->Event("GetRegisteredFrameCount", &ROS2FrameTrackingRequestBus::Events::GetRegisteredFrameCount)
- ->Event("GetNamespacedFrameId", &ROS2FrameTrackingRequestBus::Events::GetNamespacedFrameId)
- ->Event("GetAllNamespacedFrameIds", &ROS2FrameTrackingRequestBus::Events::GetAllNamespacedFrameIds)
- ->Event("DisableEntitySafely", &ROS2FrameTrackingRequestBus::Events::DisableEntitySafely)
- ->Event("EnableEntitySafely", &ROS2FrameTrackingRequestBus::Events::EnableEntitySafely);
- }
- }
- void ROS2FrameGameSystemComponent::Activate()
- {
- ROS2FrameTrackingRequestBus::Handler::BusConnect();
- }
- void ROS2FrameGameSystemComponent::Deactivate()
- {
- ROS2FrameTrackingRequestBus::Handler::BusDisconnect();
- m_cachedChildTransforms.clear();
- m_registeredEntities.clear();
- m_entityIdToFrameId.clear();
- m_frameIdToEntityId.clear();
- }
- void ROS2FrameGameSystemComponent::RegisterFrame(const AZ::EntityId& frameEntityId)
- {
- m_registeredEntities.insert(frameEntityId);
- AZStd::string namespaceFrameId = "";
- ROS2FrameComponentBus::EventResult(namespaceFrameId, frameEntityId, &ROS2FrameComponentBus::Events::GetNamespacedFrameID);
- if (!namespaceFrameId.empty())
- {
- m_frameIdToEntityId[namespaceFrameId] = frameEntityId;
- m_entityIdToFrameId[frameEntityId] = namespaceFrameId;
- }
- }
- void ROS2FrameGameSystemComponent::UnregisterFrame(const AZ::EntityId& frameEntityId)
- {
- m_registeredEntities.erase(frameEntityId);
- AZStd::string namespacedFrameId = m_entityIdToFrameId[frameEntityId];
- m_frameIdToEntityId.erase(namespacedFrameId);
- m_entityIdToFrameId.erase(frameEntityId);
- }
- const AZStd::unordered_set<AZ::EntityId>& ROS2FrameGameSystemComponent::GetRegisteredFrameEntityIds() const
- {
- return m_registeredEntities;
- }
- bool ROS2FrameGameSystemComponent::IsFrameRegistered(const AZ::EntityId& frameEntityId) const
- {
- return m_registeredEntities.contains(frameEntityId);
- }
- size_t ROS2FrameGameSystemComponent::GetRegisteredFrameCount() const
- {
- return m_registeredEntities.size();
- }
- AZ::EntityId ROS2FrameGameSystemComponent::GetFrameEntityByNamespacedId(const AZStd::string& namespacedFrameId) const
- {
- auto it = m_frameIdToEntityId.find(namespacedFrameId);
- return (it != m_frameIdToEntityId.end()) ? it->second : AZ::EntityId();
- }
- AZStd::string ROS2FrameGameSystemComponent::GetNamespacedFrameId(const AZ::EntityId& frameEntityId) const
- {
- auto it = m_entityIdToFrameId.find(frameEntityId);
- return (it != m_entityIdToFrameId.end()) ? it->second : "";
- }
- AZStd::unordered_set<AZStd::string> ROS2FrameGameSystemComponent::GetAllNamespacedFrameIds() const
- {
- const auto valueView = AZStd::ranges::views::values(m_entityIdToFrameId);
- AZStd::unordered_set<AZStd::string> frameIds{ valueView.begin(), valueView.end() };
- return frameIds;
- }
- void ROS2FrameGameSystemComponent::DisableEntitySafely(const AZ::EntityId& entityToDisable)
- {
- // Disabling an entity is safe, but it cause children to be orphaned in the transform hierarchy.
- // That cause issues on reparenting in O3DE.
- // In this system component, we will cache local transform of childrens, so when the parent is re-enabled,
- AZ::Entity* entity = nullptr;
- AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationRequests::FindEntity, entityToDisable);
- AZ_Warning("ROS2FrameGameSystemComponent", entity, "Entity to disable not found, entity id: %s", entityToDisable.ToString().c_str());
- if (!entity)
- {
- return;
- }
- const auto children = entity->GetTransform()->GetChildren();
- AZStd::vector<EntityIdTransformPair> childTransforms;
- for (const auto& childId : children)
- {
- //get local transform of the child
- AZ::Transform childLocalTransform = AZ::Transform::CreateIdentity();
- AZ::TransformBus::EventResult(childLocalTransform, childId, &AZ::TransformBus::Events::GetLocalTM);
- childTransforms.emplace_back(EntityIdTransformPair{childId, childLocalTransform});
- }
- m_cachedChildTransforms.emplace(entityToDisable, childTransforms);
- entity->Deactivate();
- }
- void ROS2FrameGameSystemComponent::EnableEntitySafely(const AZ::EntityId& entityToEnable)
- {
- auto it = m_cachedChildTransforms.find(entityToEnable);
- if (it == m_cachedChildTransforms.end())
- {
- AZ_Warning("ROS2FrameGameSystemComponent", false, "EnableEntitySafely called on entity that was not disabled safely, entity id: %s", entityToEnable.ToString().c_str());
- return;
- }
- AZ::Entity* entity = nullptr;
- AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationRequests::FindEntity, entityToEnable);
- AZ_Warning("ROS2FrameGameSystemComponent", entity, "Entity to enable not found, entity id: %s", entityToEnable.ToString().c_str());
- if (!entity)
- {
- return;
- }
- entity->Activate();
- //restore local transform of the children
- for (const auto& [childId, childLocalTransform] : it->second)
- {
- AZ::TransformBus::Event(childId, &AZ::TransformBus::Events::SetLocalTM, childLocalTransform);
- }
- m_cachedChildTransforms.erase(it);
- }
- } // namespace ROS2
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