NetworkRandomTranslateComponent.h 1.5 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project
  3. *
  4. * SPDX-License-Identifier: Apache-2.0 OR MIT
  5. *
  6. */
  7. #pragma once
  8. #include <Source/AutoGen/NetworkRandomTranslateComponent.AutoComponent.h>
  9. #include <AzCore/Component/TickBus.h>
  10. #include <AzCore/Math/Vector3.h>
  11. #include <AzCore/Math/Random.h>
  12. namespace MultiplayerSample
  13. {
  14. class NetworkRandomTranslateComponentController
  15. : public NetworkRandomTranslateComponentControllerBase,
  16. AZ::TickBus::Handler
  17. {
  18. public:
  19. NetworkRandomTranslateComponentController(NetworkRandomTranslateComponent& parent);
  20. //////////////////////////////////////////////////////////////////////////
  21. // NetworkRandomTranslateComponentControllerBase overrides
  22. void OnActivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
  23. void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
  24. //////////////////////////////////////////////////////////////////////////
  25. private:
  26. //////////////////////////////////////////////////////////////////////////
  27. // AZ::TickBus::Handler overrides
  28. void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
  29. //////////////////////////////////////////////////////////////////////////
  30. AZ::Vector3 CalculateNextDestination();
  31. AZ::Vector3 m_originalPosition = AZ::Vector3::CreateZero();
  32. AZ::Vector3 m_destination = AZ::Vector3::CreateZero();
  33. float m_travelTime = 0.0f;
  34. AZ::SimpleLcgRandom m_simpleLcgRandom;
  35. };
  36. }