NetworkTestSpawnerComponent.h 967 B

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project
  3. *
  4. * SPDX-License-Identifier: Apache-2.0 OR MIT
  5. *
  6. */
  7. #pragma once
  8. #include <AzFramework/Spawnable/SpawnableEntitiesInterface.h>
  9. #include <Source/AutoGen/NetworkTestSpawnerComponent.AutoComponent.h>
  10. namespace MultiplayerSample
  11. {
  12. class NetworkTestSpawnerComponentController
  13. : public NetworkTestSpawnerComponentControllerBase
  14. {
  15. public:
  16. NetworkTestSpawnerComponentController(NetworkTestSpawnerComponent& parent);
  17. void OnActivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
  18. void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
  19. private:
  20. int m_currentCount = 0;
  21. float m_accumulatedTime = 0.f;
  22. float m_sinceLastSpawn = 0.f;
  23. AZStd::deque<AZStd::shared_ptr<AzFramework::EntitySpawnTicket>> m_spawnedObjects;
  24. AZ::ScheduledEvent m_tickEvent;
  25. void TickEvent();
  26. };
  27. }