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| Assets | 3 years ago | |
| Config | 3 years ago | |
| Doc | 3 years ago | |
| Gem | 3 years ago | |
| Levels | 2 years ago | |
| Platform | 3 years ago | |
| Registry | 3 years ago | |
| Resources | 3 years ago | |
| ShaderLib | 3 years ago | |
| cmake | 3 years ago | |
| .gitignore | 3 years ago | |
| CMakeLists.txt | 3 years ago | |
| LICENSE | 3 years ago | |
| README.md | 3 years ago | |
| autoexec.cfg | 3 years ago | |
| game.cfg | 3 years ago | |
| preview.png | 3 years ago | |
| project.json | 3 years ago |
Testing physics in Open 3D Engine
The purpose of this project is to test the O3DE physics capabilities in the context of robotic simulations. Two main aspects are considered: robot chassis with wheel suspension (mobility) and a manipulator arm.
Follow the O3DE ROS Gem README instructions to build O3DE and ROS Gem.
The project consists of the following levels:
In addition, the project includes following initial feasibility tests:
Level name robotic_arm.prefab
Test level with improted robot using URDF importer. The scene is used to test developed API to PhysX joints.
Level name skid_steering_test.prefab
Test level with improted robot using URDF importer. The scene is used to test developed API to PhysX joints.
Level name mecanum_test.prefab
Test level with improted robot using URDF importer. The scene is used to test developed API to PhysX joints.
Level name GripperTest.prefab