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- #pragma once
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/std/containers/vector.h>
- #include <AzCore/std/containers/unordered_map.h>
- #include <AzCore/std/string/string.h>
- #include <SceneAPI/SceneData/SceneDataConfiguration.h>
- #include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexColorData.h>
- #include <SceneAPI/SceneCore/DataTypes/GraphData/IBlendShapeData.h>
- namespace AZ
- {
- namespace SceneData
- {
- namespace GraphData
- {
- class SCENE_DATA_CLASS BlendShapeData
- : public SceneAPI::DataTypes::IBlendShapeData
- {
- public:
- AZ_RTTI(BlendShapeData, "{FF875C22-2E4F-4CE3-BA49-09BF78C70A09}", SceneAPI::DataTypes::IBlendShapeData)
- static void Reflect(ReflectContext* context);
- // Maximum number of color sets matches limitation set in assImp (AI_MAX_NUMBER_OF_COLOR_SETS)
- static constexpr AZ::u8 MaxNumColorSets = 8;
- // Maximum number of uv sets matches limitation set in assImp (AI_MAX_NUMBER_OF_TEXTURECOORDS)
- static constexpr AZ::u8 MaxNumUVSets = 8;
- SCENE_DATA_API ~BlendShapeData() override;
- SCENE_DATA_API void AddPosition(const AZ::Vector3& position);
- SCENE_DATA_API void AddNormal(const AZ::Vector3& normal);
- SCENE_DATA_API void AddTangentAndBitangent(const Vector4& tangent, const Vector3& bitangent);
- SCENE_DATA_API void AddUV(const Vector2& uv, AZ::u8 uvSetIndex);
- SCENE_DATA_API void AddColor(const SceneAPI::DataTypes::Color& color, AZ::u8 colorSetIndex);
- SCENE_DATA_API void ReserveData(
- unsigned int numVertices, bool reserveTangents, const AZStd::bitset<MaxNumUVSets>& uvSetUsedFlags,
- const AZStd::bitset<MaxNumColorSets>& colorSetUsedFlags);
- //assume consistent winding - no stripping or fanning expected (3 index per face)
- SCENE_DATA_API virtual void AddFace(const Face& face);
- SCENE_DATA_API void SetVertexIndexToControlPointIndexMap(int vertexIndex, int controlPointIndex);
- SCENE_DATA_API size_t GetUsedControlPointCount() const override;
- SCENE_DATA_API int GetControlPointIndex(int vertexIndex) const override;
- SCENE_DATA_API int GetUsedPointIndexForControlPoint(int controlPointIndex) const override;
- //assume consistent winding - no stripping or fanning expected (3 index per face)
- SCENE_DATA_API unsigned int GetVertexCount() const override;
- SCENE_DATA_API unsigned int GetFaceCount() const override;
- SCENE_DATA_API const Face& GetFaceInfo(unsigned int index) const override;
- SCENE_DATA_API const Vector3& GetPosition(unsigned int index) const override;
- SCENE_DATA_API const Vector3& GetNormal(unsigned int index) const override;
- SCENE_DATA_API const Vector2& GetUV(unsigned int vertexIndex, unsigned int uvSetIndex) const;
- SCENE_DATA_API AZStd::vector<Vector4>& GetTangents();
- SCENE_DATA_API const AZStd::vector<Vector4>& GetTangents() const;
- SCENE_DATA_API AZStd::vector<Vector3>& GetBitangents();
- SCENE_DATA_API const AZStd::vector<Vector3>& GetBitangents() const;
- SCENE_DATA_API const AZStd::vector<Vector2>& GetUVs(AZ::u8 uvSetIndex) const;
- SCENE_DATA_API const AZStd::vector<SceneAPI::DataTypes::Color>& GetColors(AZ::u8 colorSetIndex) const;
- SCENE_DATA_API unsigned int GetFaceVertexIndex(unsigned int face, unsigned int vertexIndex) const override;
- SCENE_DATA_API void GetDebugOutput(SceneAPI::Utilities::DebugOutput& output) const override;
- protected:
- AZStd::vector<Vector3> m_positions;
- AZStd::vector<Vector3> m_normals;
- AZStd::vector<Vector4> m_tangents;
- AZStd::vector<Vector3> m_bitangents;
- AZStd::vector<AZ::Vector2> m_uvs[MaxNumUVSets];
- AZStd::vector<SceneAPI::DataTypes::Color> m_colors[MaxNumColorSets];
- AZStd::vector<Face> m_faces;
- AZStd::unordered_map<int, int> m_vertexIndexToControlPointIndexMap;
- AZStd::unordered_map<int, int> m_controlPointToUsedVertexIndexMap;
- };
- } // GraphData
- } // SceneData
- } // AZ
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