CustomPropertyData.h 1.4 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <SceneAPI/SceneData/SceneDataConfiguration.h>
  10. #include <SceneAPI/SceneCore/DataTypes/GraphData/ICustomPropertyData.h>
  11. namespace AZ
  12. {
  13. class ReflectContext;
  14. namespace SceneData::GraphData
  15. {
  16. class SCENE_DATA_CLASS CustomPropertyData
  17. : public AZ::SceneAPI::DataTypes::ICustomPropertyData
  18. {
  19. public:
  20. using PropertyMap = SceneAPI::DataTypes::ICustomPropertyData::PropertyMap;
  21. AZ_RTTI(CustomPropertyData, "{19BC99F8-E461-4079-B734-E2628B0B1837}", AZ::SceneAPI::DataTypes::ICustomPropertyData);
  22. SCENE_DATA_API CustomPropertyData() = default;
  23. SCENE_DATA_API explicit CustomPropertyData(PropertyMap properyMap);
  24. SCENE_DATA_API virtual void SetPropertyMap(const PropertyMap& properyMap);
  25. SCENE_DATA_API PropertyMap& GetPropertyMap() override;
  26. SCENE_DATA_API const PropertyMap& GetPropertyMap() const override;
  27. SCENE_DATA_API void GetDebugOutput(AZ::SceneAPI::Utilities::DebugOutput& output) const override;
  28. static void Reflect(ReflectContext* context);
  29. protected:
  30. PropertyMap m_propertyMap;
  31. };
  32. } // namespace SceneData::GraphData
  33. } // namespace AZ