TransformData.h 1.4 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <SceneAPI/SceneData/SceneDataConfiguration.h>
  10. #include <SceneAPI/SceneCore/DataTypes/GraphData/ITransform.h>
  11. namespace AZ
  12. {
  13. class ReflectContext;
  14. namespace SceneData
  15. {
  16. namespace GraphData
  17. {
  18. class SCENE_DATA_CLASS TransformData
  19. : public AZ::SceneAPI::DataTypes::ITransform
  20. {
  21. public:
  22. AZ_RTTI(TransformData, "{EA86343D-8DB4-4907-8CA8-E6BAB8961914}", AZ::SceneAPI::DataTypes::ITransform);
  23. SCENE_DATA_API TransformData() = default;
  24. SCENE_DATA_API explicit TransformData(const SceneAPI::DataTypes::MatrixType& transform);
  25. SCENE_DATA_API virtual void SetMatrix(const SceneAPI::DataTypes::MatrixType& transform);
  26. SCENE_DATA_API SceneAPI::DataTypes::MatrixType& GetMatrix() override;
  27. SCENE_DATA_API const SceneAPI::DataTypes::MatrixType& GetMatrix() const override;
  28. static void Reflect(ReflectContext* context);
  29. protected:
  30. SceneAPI::DataTypes::MatrixType m_transform;
  31. };
  32. } // namespace GraphData
  33. } // namespace SceneData
  34. } // namespace AZ