William Lee Sims
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1b4197fe03
Final fixes to polar velocity and aligned particles.
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12 yıl önce |
William Lee Sims
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96b0a5e3c3
Merge branch 'development' of https://github.com/GarageGames/Torque2D into development
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12 yıl önce |
William Lee Sims
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4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
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12 yıl önce |
lilligreen
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d68dc83b2f
Cleanup files that did merge properly
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12 yıl önce |
lilligreen
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a3b5f9619b
Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen
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12 yıl önce |
Charles Patterson
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9c2b026d3a
updated xcode OSX project.
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12 yıl önce |
Charlie Patterson
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9308e1e3ed
converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested.
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12 yıl önce |
capnlove
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d7d5cfc35a
Fixed Sceneobject.applyLinearImpulse. Minimum argument count changed to coincide with intended purpose
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12 yıl önce |
capnlove
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0c0ccc24cc
Fixed Sceneobject.applyForce. Minimum argument count changed to coincide with intended purpose
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12 yıl önce |
MelvMay-GG
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e5cae7a64a
- Renamed "Colour" to "Color" for consistency.
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13 yıl önce |
MelvMay-GG
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559048f25f
- When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate.
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13 yıl önce |
MelvMay-GG
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acfa1eb10f
- Now when setting collision-groups or collision-layers you can use "off" or "none" to mean no collision groups/layers and "all" to mean all groups/layers (default). If using the methods "setCollisionGroups()" or "setCollisionLayers()" then you can omit any arguments which means "all" groups/layers.
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13 yıl önce |
MelvMay-GG
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b406e7d166
- Fixed bad commit. Didn't notice it hadn't compiled, sorry.
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13 yıl önce |
MelvMay-GG
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69946bedb0
- Exposed the flag that controls whether a SceneObject is allowed to be picked or not.
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13 yıl önce |
MelvMay-GG
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7cb605a054
- Removed SceneObject "getPositionX()" and "getPositionY()" as it can be replaced in script with field components of ".position.x" and ".position.y".
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13 yıl önce |
MelvMay-GG
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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13 yıl önce |
MelvMay-GG
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7bc97e4dea
- You can now call "createPolygonBoxCollisionShape()" with no arguments which will create a box using the objects current size.
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13 yıl önce |
MelvMay-GG
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8fe818eb4b
- Removed obsolete "behavior()" method.
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13 yıl önce |
MelvMay-GG
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39961aaa82
- Fixed typo in "MoveTo" script binding. Thanks to https://github.com/FastredB
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13 yıl önce |
MelvMay-GG
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d63a3db4bf
- Scene controllers WIP.
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13 yıl önce |
MelvMay-GG
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6f85f2ccdc
- Updated contact gathering to take a no-contact point event into account as is the case for sensors.
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13 yıl önce |
MelvMay-GG
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a3dc8b84f5
- MoveTo and Rotate to now both use a "speed" parameter rather than a "time" parameter. This always caused people confusion and is used as speed by many.
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13 yıl önce |
MelvMay-GG
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 yıl önce |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 yıl önce |