コミット履歴

作者 SHA1 メッセージ 日付
  William Lee Sims 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. 12 年 前
  capnlove d7d5cfc35a Fixed Sceneobject.applyLinearImpulse. Minimum argument count changed to coincide with intended purpose 12 年 前
  capnlove 0c0ccc24cc Fixed Sceneobject.applyForce. Minimum argument count changed to coincide with intended purpose 12 年 前
  MelvMay-GG e5cae7a64a - Renamed "Colour" to "Color" for consistency. 12 年 前
  MelvMay-GG 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 12 年 前
  MelvMay-GG acfa1eb10f - Now when setting collision-groups or collision-layers you can use "off" or "none" to mean no collision groups/layers and "all" to mean all groups/layers (default). If using the methods "setCollisionGroups()" or "setCollisionLayers()" then you can omit any arguments which means "all" groups/layers. 12 年 前
  MelvMay-GG b406e7d166 - Fixed bad commit. Didn't notice it hadn't compiled, sorry. 12 年 前
  MelvMay-GG 69946bedb0 - Exposed the flag that controls whether a SceneObject is allowed to be picked or not. 12 年 前
  MelvMay-GG 7cb605a054 - Removed SceneObject "getPositionX()" and "getPositionY()" as it can be replaced in script with field components of ".position.x" and ".position.y". 12 年 前
  MelvMay-GG 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 12 年 前
  MelvMay-GG 7bc97e4dea - You can now call "createPolygonBoxCollisionShape()" with no arguments which will create a box using the objects current size. 12 年 前
  MelvMay-GG 8fe818eb4b - Removed obsolete "behavior()" method. 12 年 前
  MelvMay-GG 39961aaa82 - Fixed typo in "MoveTo" script binding. Thanks to https://github.com/FastredB 12 年 前
  MelvMay-GG d63a3db4bf - Scene controllers WIP. 12 年 前
  MelvMay-GG 6f85f2ccdc - Updated contact gathering to take a no-contact point event into account as is the case for sensors. 12 年 前
  MelvMay-GG a3dc8b84f5 - MoveTo and Rotate to now both use a "speed" parameter rather than a "time" parameter. This always caused people confusion and is used as speed by many. 12 年 前
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 12 年 前
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 年 前